On Oct 13, 2006, at 07:38 UTC, Frank Condello wrote:

> I'm referring specifically to memoryblocks:
> ...
> For 3D animations you're often pushing around arrays of hundreds or  
> thousands of vectors every frame, and in my experience the direct Ptr
> manipulation is easily 5-10 times faster.

There's another good opportunity for inlining in REALbasic, and that's
color accessors.  Most pixel-munging code got significantly slower in
RB2005, because things like pixel.red are now a function call.  These
could be inlined directly by the compiler with no change of behavior,
since color is not a class and its accessors are not virtual.

But have a little patience and faith -- I'm sure the RS engineers have
been very busy getting us all Macintel support, plus the other good
stuff in the latest release.  With that behind them, I'm sure we'll see
more compiler goodness coming soon enough.

Best,
- Joe

--
Joe Strout -- [EMAIL PROTECTED]
Verified Express, LLC     "Making the Internet a Better Place"
http://www.verex.com/

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