> Have you considered making a custom Canvas subclass? It shouldn't > be too hard to make a Canvas that displays three images (a 'disabled' > image, an 'enabled-mouse-up' image, and an 'enabled-mouse-down' > image) as appropriate in the Paint() event, and that fires a "New > Event" Action just like a regular PushButton or BevelButton. > I'm probably going to do something like that soon for an RB-based > RPG game/tutorial (I'm up to 8 chapters so far...)
Hi, I actually considered making a canvas class because I've done that on other projects, it's just that I had this silly notion that if RB has these things built in, then I should be able to use them. Silly wabbit...:-) I'm going to try converting the graphics to PICT from PNG and see if that makes things better. Or not. Mel _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
