>    Have you considered making a custom Canvas subclass? It shouldn't
> be too hard to make a Canvas that displays three images (a 'disabled'
> image, an 'enabled-mouse-up' image, and an 'enabled-mouse-down'
> image) as appropriate in the Paint() event, and that fires a "New
> Event" Action just like a regular PushButton or BevelButton.
>    I'm probably going to do something like that soon for an RB-based
> RPG game/tutorial (I'm up to 8 chapters so far...)

Hi,

I actually considered making a canvas class because I've done that on other
projects, it's just that I had this silly notion that if RB has these things
built in, then I should be able to use them.

Silly wabbit...:-)

I'm going to try converting the graphics to PICT from PNG and see if that
makes things better. Or not.

Mel


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