To all the RB pros,

Why is it that RB would be slower? 

I know that RB is not optimized, but is the performance penalty that evident?



-----Original Message-----
From: "Jonathan Johnson" <[EMAIL PROTECTED]>
To: "REALbasic NUG" <[email protected]>
Sent: 1/24/2007 5:34 PM
Subject: Re: Making a game with realbasic?


On Jan 24, 2007, at 7:18 PM, Theodore H. Smith wrote:
> However it's not doing anything intensive. Very few sprites, moving  
> around slowly. Try to make sonic the hedgehog in RB and then we'll  
> talk again ;)

I wrote a few games back in version 2 on System 7.5 on a 66 mhz  
machine with a whopping 16 mb of ram. With the SpriteSurface I could  
write a nice space shooter that moved very quickly. Today's machines  
are at least 100x more powerful than back in those days. And with the  
SuperSpriteSurface, very impressive things are possible as it's using  
OpenGL behind the scenes.

Additionally, Sonic the Hedgehog originally ran on a 7.61mhz  
processor with 64 kb of main ram. Nearly every computer I've ever  
owned has been more powerful than my old Sega.

While I agree writing the next Halo isn't really the best project for  
REALbasic, a Super Mario-like game (which the OP was wanting to do)  
is completely possible, even without time spent on optimization.

I say go for it! :)

HTH,
-Jon


-- 
Jonathan Johnson
[EMAIL PROTECTED]
REAL Software, Inc.

REAL World 2007 Conference
May 9 - 11 in Austin, Texas
<http://www.realsoftware.com/realworld>

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