Yes, I'll have to second that and if Seth Willits reads this thread,
I know he'll say the same.
If you are developing for a single platform, RB is the wrong choice.
I makes applications feel "ok" on each platform, but it's very
difficult to make it feel right on any platform. I can usually tell a
REALbasic app from an Xcode Carbon (I'm comparing to Carbon instead
of Cocoa to be fair) pretty quickly. I can tell a Carbon app from a
Cocoa app instantly.
The bottom line is this. If you want your application to look, feel,
and behave like a true Mac OS X app then you need to use true Cocoa.
You'll gain access to the new Mac OS X features long before somebody
"hacks" them into RB, or RS pulls a half-assed job of implementing them.
I myself have switched to Cocoa for Mac OS X development, and use RB
for cross-platform. I couldn't be happier.
--
Thom McGrath
The ZAZ Studios
<http://www.thezaz.com/> AIM: thezazstudios
On Feb 17, 2007, at 11:05 AM, Richard Altenburg (brainchild.nl) wrote:
If you aim at Mac-only titles, just give yourself 60 days to learn the
basics of Cocoa with Objective-C. You can do it, and there is no
reason why
you should not try it (if you have the time).
And keep REALbasic for the cross platform projects, there is
nothing better
for that of course!
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