If that is your only goal, store the images as a binary BLOB entry in  
a local SQLite database, then load them as you need them.

It's pretty simple to write the images to a binary string, and  
storing them in a DB is very easy.

This also allows you to package all of you resources into a single file.

- Tom



On 17/05/2007, at 10:10 AM, Eric Richards wrote:

>>
>>
>> One idea that I like is similar to the usage of the aforementioned  
>> PSD
>> files. By which I mean you take a regular image file, then pack it  
>> into
>> another file which also contains settings and whatever else you like.
>> Then you could open that file with a different copy of the  
>> application
>> and have your UI customizations, tool settings, and assorted  
>> whatnot all
>> ready to go automagically.
>>
>> Aside from that, which is almost no work at all, I don't think I'd  
>> have
>> the patience to build my own format for much of anything. =)
>>
>>
>>
> Another would if you make an app that uses images in some, say a game,
> and you store the images externuly, if you use your own format you  
> could
> prevent users from messing with them. That is, if its a format that  
> your
> apps
> could only understand.
>
> Yeah the whole time and energy thing come into play.
>
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