what i'm not clear on is can you compile a "Carbon or Cocoa" plugin, like you do a universal binary "PPC or Intel", so the same plugin dylib works whether you build a Carbon or Cocoa app. Or once you make the switch to Cocoa, is it Cocoa only all the way?
P. On Mon, Apr 5, 2010 at 2:28 PM, Christian Schmitz < [email protected]> wrote: > > Am 05.04.2010 um 21:11 schrieb Theodore H. Smith: > > > Hi list, > > > > is there a sample Xcode project to make a Cocoa plugin... somewhere for > me to download? > > > > It might save me a lot of time in trying to make ElfData work on RB's > Cocoa platform. > > Well, if you do not use GUI, the Carbon and Cocoa plugin files are > identical. > > Else add Cocoa framework, change the defines a little bit and recompile. > > Greetings > Christian > > -- > Read our blog about news on our plugins: > > http://www.mbsplugins.de/ > > > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives: > <http://support.realsoftware.com/listarchives/lists.html> > -- --------------------------------------------- Peter K. Stys, MD Dept. of Clinical Neurosciences Hotchkiss Brain Institute University of Calgary tel (403) 210-8646 --------------------------------------------- _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
