Am 06.04.2010 um 07:38 schrieb Peter K. Stys: > what i'm not clear on is can you compile a "Carbon or Cocoa" plugin, like > you do a universal binary "PPC or Intel", so the same plugin dylib works > whether you build a Carbon or Cocoa app. Or once you make the switch to > Cocoa, is it Cocoa only all the way?
Well, you can make one for all, but RB needs two files in the rbx archive. And if you get a Window Pointer from a REALwindow, you get a WindowRef on Carbon and a NSWindow* on Cocoa. Greetings Christian -- Read our blog about news on our plugins: http://www.mbsplugins.de/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
