I don't even use rbx, just dylib directly from Xcode which generates a combined universal binary dylib automatically and RB seems to be fine with this. Can Xcode build a UB/Carbon/Cocoa combined dylib in one shot?
P. On Tue, Apr 6, 2010 at 1:50 AM, Christian Schmitz < [email protected]> wrote: > > Am 06.04.2010 um 07:38 schrieb Peter K. Stys: > > > what i'm not clear on is can you compile a "Carbon or Cocoa" plugin, like > > you do a universal binary "PPC or Intel", so the same plugin dylib works > > whether you build a Carbon or Cocoa app. Or once you make the switch to > > Cocoa, is it Cocoa only all the way? > > Well, you can make one for all, but RB needs two files in the rbx archive. > > And if you get a Window Pointer from a REALwindow, you get a WindowRef on > Carbon and a NSWindow* on Cocoa. > > Greetings > Christian > > -- > Read our blog about news on our plugins: > > http://www.mbsplugins.de/ > > > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives: > <http://support.realsoftware.com/listarchives/lists.html> > -- --------------------------------------------- Peter K. Stys, MD Dept. of Clinical Neurosciences Hotchkiss Brain Institute University of Calgary tel (403) 210-8646 --------------------------------------------- _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
