I don't even use rbx, just dylib directly from Xcode which generates a
combined universal binary dylib automatically and RB seems to be fine with
this.  Can Xcode build a UB/Carbon/Cocoa combined dylib in one shot?

P.

On Tue, Apr 6, 2010 at 1:50 AM, Christian Schmitz <
[email protected]> wrote:

>
> Am 06.04.2010 um 07:38 schrieb Peter K. Stys:
>
> > what i'm not clear on is can you compile a "Carbon or Cocoa" plugin, like
> > you do a universal binary "PPC or Intel", so the same plugin dylib works
> > whether you build a Carbon or Cocoa app.  Or once you make the switch to
> > Cocoa, is it Cocoa only all the way?
>
> Well, you can make one for all, but RB needs two files in the rbx archive.
>
> And if you get a Window Pointer from a REALwindow, you get a WindowRef on
> Carbon and a NSWindow* on Cocoa.
>
> Greetings
> Christian
>
> --
> Read our blog about news on our plugins:
>
> http://www.mbsplugins.de/
>
>
> _______________________________________________
> Unsubscribe or switch delivery mode:
> <http://www.realsoftware.com/support/listmanager/>
>
> Search the archives:
> <http://support.realsoftware.com/listarchives/lists.html>
>



-- 
---------------------------------------------
Peter K. Stys, MD
Dept. of Clinical Neurosciences
Hotchkiss Brain Institute
University of Calgary
tel (403) 210-8646
---------------------------------------------
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>

Reply via email to