I've looked at REALLoadObjectMethod, but my C skills aren't up to
unraveling what its doing.

The sample code for REALLoadObjectMethod shows a variable named
globalTCPSocketRef, which I'm assuming was created in the
REALnewInstanceWithClass sample. But REALnewInstanceWithClass creates
a new object. I don't want to create a new object. I already have the
REALgraphics object that I want to draw in that I passed into the
plugins function. But if I use my REALgraphics object in the
REALLoadObjectMethod I'm told that I cannot convert it into a
REALobjectStruct.

--Seth

On Mon, Nov 22, 2010 at 3:44 PM, Theodore H. Smith <[email protected]> wrote:
>
> On 22 Nov 2010, at 20:00, [email protected] 
> wrote:
>
>> From: Real Basic <[email protected]>
>>
>>> Have you tried with simply rotating the CGContext and calling REAL Studio's 
>>> DrawString method?
>>>
>>> Greetings
>>> Christian
>>
>> Is is possible to call RB's DrawString from within the plugin? I
>> looked in the dial sample, but I didn't see anything about calling RB
>> functions in there.
>
> Yes.
>
> REALLoadObjectMethod I think! If not, then something like that ;) The name is 
> very similar. Just read up the plugin API HTML files that are in the plugin 
> SDK that you already downloaded.
>
> --
> http://elfdata.com/plugin/
> "String processing, done right"
>
>
>
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