On Dec 9, 2010, at 10:31 AM, Real Basic wrote: > The suggestion was > to rotate the CGContext and then use RB's Drawstring function.
I don't know who suggested this, but I think using the graphics.drawstring is futile. As you have experienced it does not draw rotated. Once you have the CGContext, you should use the CGContext drawing api's. If you want the user draw a rotated string then provide them with your draw stuff methods/properties you will need to declare in the appropriate REALmethodDefinition and REALproperty blocks. If the graphics object is providing you a valid CGContext, do not assume then that the existing methods and properties can be used in an affineTransformed graphics object. It would be nice, and perhaps possible, but for you moving forward, provide your graphics object as a subclass of graphics, add necessary methods (extensions). In the meantime you can search and try to hack your way around. And note that when you want to make it Cocoa aware, forget about REALselectGraphics, grabbing the QD port... _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
