>> The suggestion was >> to rotate the CGContext and then use RB's Drawstring function.
> Once you have the CGContext, you should use the CGContext drawing api's. That is where I started. But the problem I ran into is that some fonts draw properly and some fonts draw nothing but blocks or nothing at all. Plus, even with the fonts that do draw I still don't know how to apply attributes such as bold/underline/italic. So instead of fighting the font issue, the suggestion was made to rotate the CGContext and then draw into that. --Seth _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
