>> The suggestion was
>> to rotate the CGContext and then use RB's Drawstring function.

> Once you have the CGContext, you should use the CGContext drawing api's.

That is where I started. But the problem I ran into is that some fonts
draw properly and some fonts draw nothing but blocks or nothing at
all. Plus, even with the fonts that do draw I still don't know how to
apply attributes such as bold/underline/italic. So instead of fighting
the font issue, the suggestion was made to rotate the CGContext and
then draw into that.

--Seth

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