From: [EMAIL PROTECTED]
Subject: re:simultaneous buffering questions
How do you do that, ie play a clip while other part of clip buffers in
the background? I am using SMI. I want to have an intro using
Real3D text, which takes no time to download. I want the intro to
play for about 7 secs; while the intro plays, I want the Real Player
to start buffering the rest of the media, which consists of real video,
real text, real pix, etc. I was under the impression that SMI buffers
events sequentially after one event completes, ie buffer1 play1,
buffer2 play2. I didnt know it could buffer the second event while
the first event plays, ie buffer1 play1(buffer2), play2(buffer(n)). How
to do this?
[EMAIL PROTECTED] wrote:
Hello, I am working on buffering a video clip while a shockwave animation
is running. So, first the animation loads and begins playing. While it
plays, the .rm file buffers in the background. By the time the animation
is done, the .rm file begins to play. Great!
However, it seems that sometimes, RealPlayer G2 first buffers the
animation, and then begins to buffer the .rm file as well, forcing the
viewer to wait much longer.
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