Hurliman, John kirjoitti:
> Is support for the rex authentication system incompatible with support for 
> the LL auth? I'm wondering why this was kept as a fork instead of a patch for 
> libomv.
>   

depends what you mean with 'incompatible' - the process is quite 
different, as Rex is using separate user/agent servers for 
authentication so that it first gets a token from the user server and 
then passes it on to the sim, unlike the classic LL way where the client 
just sends the login request directly to the server.

i guess it could be special cased in libsl/libomv, meaning it would be a 
mode / option and the login procedure would be selected based on whether 
LL or Rex is used. the reason for not sending such a patch upstream was 
i think just that we did not think there would have been interest for it 
back then, dunno what would be the case now.

in any case i think, and did promote the idea back then too, that having 
a libsl/libomv like library for making clients, 'librex' you could say, 
is a nice asset to have. if it could be merged as an option in the main 
tree upstream, all the better.

> John
>   

~Toni

> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Toni 
> Alatalo
> Sent: Monday, November 10, 2008 4:50 AM
> To: [email protected]
> Subject: [REX] Re: Bots/NPCs
>
>
> Ryan McDougall kirjoitti:
>   
>> I dont believe there is any headless client currently, but I myself
>> see a LOT of potential use cases for one, so I am working hard to get
>> something like that available with Rex.
>>   
>>     
>
> just for the record, there is/was such a headless client system 
> specifically tailored for running bot scripts, called the 'avatar 
> process server' (apc). it uses/d a modified version of libsl to work 
> with the rex authentication system, and used ironpython hosting to run 
> several such bot clients, managed via a simple gui. i worked on it last 
> year and Matti ported it to the (then) new avatar/authentication system 
> in last February, but I don't know about the current status.
>
> anyway for making your own worlds, for games or machinima or some 
> application, it makes a lot more sense to use server side scripting like 
> the new rexbot now does. not only does it reduce networking and server 
> overhead, but i believe it also enables much more straightforward 
> programming of coordinated / group behaviours etc. as the different 
> agents can easily share info, know everything about the scene etc.
>
> the 'apc' is/was targeted for a different use case, where you'd want to 
> visit any worlds but be able to enable own automated behaviours, 
> especially ones integrated to to your own systems at the bot client end 
> (a proof of concept of this was a receptionist bot, that would sit on 
> any server, and relay chat messages forward using e.g. a corporate sms 
> gateway to which the bot server could be connected to, but to which not 
> any random region server out there in the world could not talk to).
>
> ~Toni
>   
>> Cheers,
>>
>> On Fri, Nov 7, 2008 at 1:22 PM, [EMAIL PROTECTED]
>> <[EMAIL PROTECTED]> wrote:
>>   
>>     
>>> Hi,
>>>
>>> Bots/NPCs can be a powerful way to make your virtual world come alive
>>> without any users, as well as a good way to do machinima without
>>> needing to be an extreme multitasker or use other people's time.
>>>
>>> I was wondering whether there was a no-visuals client to run these, or
>>> if something like that would be easy to generate. Ideally, it would
>>> allow bots to be scripted (sit somewhere, walk from a->b->c->b->a-
>>>     
>>>       
>>>> etc) or perhaps even link them up to an external chatbot.
>>>>       
>>>>         
>>> Thanks,
>>> Doeko
>>>     
>>>       
>>>   
>>>       
>
>
>
>
> >   


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