Hurliman, John kirjoitti: > Is support for the rex authentication system incompatible with support for > the LL auth? I'm wondering why this was kept as a fork instead of a patch for > libomv. >
depends what you mean with 'incompatible' - the process is quite different, as Rex is using separate user/agent servers for authentication so that it first gets a token from the user server and then passes it on to the sim, unlike the classic LL way where the client just sends the login request directly to the server. i guess it could be special cased in libsl/libomv, meaning it would be a mode / option and the login procedure would be selected based on whether LL or Rex is used. the reason for not sending such a patch upstream was i think just that we did not think there would have been interest for it back then, dunno what would be the case now. in any case i think, and did promote the idea back then too, that having a libsl/libomv like library for making clients, 'librex' you could say, is a nice asset to have. if it could be merged as an option in the main tree upstream, all the better. > John > ~Toni > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Toni > Alatalo > Sent: Monday, November 10, 2008 4:50 AM > To: [email protected] > Subject: [REX] Re: Bots/NPCs > > > Ryan McDougall kirjoitti: > >> I dont believe there is any headless client currently, but I myself >> see a LOT of potential use cases for one, so I am working hard to get >> something like that available with Rex. >> >> > > just for the record, there is/was such a headless client system > specifically tailored for running bot scripts, called the 'avatar > process server' (apc). it uses/d a modified version of libsl to work > with the rex authentication system, and used ironpython hosting to run > several such bot clients, managed via a simple gui. i worked on it last > year and Matti ported it to the (then) new avatar/authentication system > in last February, but I don't know about the current status. > > anyway for making your own worlds, for games or machinima or some > application, it makes a lot more sense to use server side scripting like > the new rexbot now does. not only does it reduce networking and server > overhead, but i believe it also enables much more straightforward > programming of coordinated / group behaviours etc. as the different > agents can easily share info, know everything about the scene etc. > > the 'apc' is/was targeted for a different use case, where you'd want to > visit any worlds but be able to enable own automated behaviours, > especially ones integrated to to your own systems at the bot client end > (a proof of concept of this was a receptionist bot, that would sit on > any server, and relay chat messages forward using e.g. a corporate sms > gateway to which the bot server could be connected to, but to which not > any random region server out there in the world could not talk to). > > ~Toni > >> Cheers, >> >> On Fri, Nov 7, 2008 at 1:22 PM, [EMAIL PROTECTED] >> <[EMAIL PROTECTED]> wrote: >> >> >>> Hi, >>> >>> Bots/NPCs can be a powerful way to make your virtual world come alive >>> without any users, as well as a good way to do machinima without >>> needing to be an extreme multitasker or use other people's time. >>> >>> I was wondering whether there was a no-visuals client to run these, or >>> if something like that would be easy to generate. Ideally, it would >>> allow bots to be scripted (sit somewhere, walk from a->b->c->b->a- >>> >>> >>>> etc) or perhaps even link them up to an external chatbot. >>>> >>>> >>> Thanks, >>> Doeko >>> >>> >>> >>> > > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
