Hello it's probably help :
realXtend v 0.4 features:(latest SVN normaly)
- Material support: Ogre material scripts can be uploaded and used on
meshes, primitives and particle systems
- Shader-based default material library, including normal/specular/
luminance mapping
- Depth shadow mapping with PCF filtering
- Script editor for material and particle scripts
- Parameter-based editor for material scripts
- New UI for object extended parameter editing: split in Display/
Material/Misc/Data subpanels
- New way of transmitting object extended parameters: using a generic
message in an extensible way
- Animated mesh support in world building: Ogre skeleton files with
animations can be uploaded, and applied on meshes
- Flash animation asset type: Flash animations can be uploaded to
server, triggered from server, and rendered on the HUD (uses Hikari
library for Ogre)
- Media URL refresh rate support
- HTML renderer will scan for Mozilla plugins
- Location-based sounds can be defined for objects
- Metadata editor for objects (Data subpanel)
- Asset and avatar asset preloading triggerable from server
- Per-poly object selection (Z key in previous versions) is on by
default in Ogre rendering mode
- Per-object priority value for object selection
- Ambient lighting can be forced from server
- Camera FOV can be forced from server
- Camera mode (1st/3rd) and zoom can be forced from server
- Extended server scripted skybox support
- Support for server script-based avatar custom animations
- If server logs the user out, viewer will return to login screen
instead of exiting
- reX voice chat server IP & port is queried from the world, instead
of being hardcoded to same as world server
- Bones used for head turning based on view direction are configurable
per avatar
- Camera viewpoint height is based on avatar height

(on the way if anyone have compile without any trouble the 0.4 version
let me know please i try unsuccessfull actually)

realXtend v 0.31 features:(*standard* from website of realxtend)
- Uses KirstenLee Cinquetti's OpenLife R15 viewer as a base (which in
turn is based on Second Life viewer 1.20.13)
- Postprocessing effects, both serverside & user controlled
- Smooth teleport to another world/grid, without shutting down the
viewer
- New UI icons/buttons
- Serverside control of fog parameters
- World addresses stored in the address bar are also shown in the
login window "Connect to" combobox
- XY flip controls in the image upload preview window
- 3D model UV coordinate flip controls, accessed through "Mesh Edit"
button in the object edit tools / Rex subpanel
- VOIP improvements
- Possibility to define turning animations for avatars
- Camera view editor
- Asset browser, so far for textures
- Object list
- Experimental client-side lightmapping
- Render-to-texture camera and viewports
- Skype plugin enable/disable from within the viewer
- Support for two-sided particles

with that you can see wich one work with features or not

On Nov 25, 1:58 pm, MatteoL <[EMAIL PROTECTED]> wrote:
> Is there now a way to understand if what we are reading in each wiki
> page works with "standard" rex version (the ones from the website) or
> is for the SVN latest versions?
> We have some things to try out there but we are not really sure of
> wich ones are working with the standard build and wich ones are not.
> Matteo

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