Hello it's probably help : realXtend v 0.4 features:(latest SVN normaly) - Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems - Shader-based default material library, including normal/specular/ luminance mapping - Depth shadow mapping with PCF filtering - Script editor for material and particle scripts - Parameter-based editor for material scripts - New UI for object extended parameter editing: split in Display/ Material/Misc/Data subpanels - New way of transmitting object extended parameters: using a generic message in an extensible way - Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes - Flash animation asset type: Flash animations can be uploaded to server, triggered from server, and rendered on the HUD (uses Hikari library for Ogre) - Media URL refresh rate support - HTML renderer will scan for Mozilla plugins - Location-based sounds can be defined for objects - Metadata editor for objects (Data subpanel) - Asset and avatar asset preloading triggerable from server - Per-poly object selection (Z key in previous versions) is on by default in Ogre rendering mode - Per-object priority value for object selection - Ambient lighting can be forced from server - Camera FOV can be forced from server - Camera mode (1st/3rd) and zoom can be forced from server - Extended server scripted skybox support - Support for server script-based avatar custom animations - If server logs the user out, viewer will return to login screen instead of exiting - reX voice chat server IP & port is queried from the world, instead of being hardcoded to same as world server - Bones used for head turning based on view direction are configurable per avatar - Camera viewpoint height is based on avatar height
(on the way if anyone have compile without any trouble the 0.4 version let me know please i try unsuccessfull actually) realXtend v 0.31 features:(*standard* from website of realxtend) - Uses KirstenLee Cinquetti's OpenLife R15 viewer as a base (which in turn is based on Second Life viewer 1.20.13) - Postprocessing effects, both serverside & user controlled - Smooth teleport to another world/grid, without shutting down the viewer - New UI icons/buttons - Serverside control of fog parameters - World addresses stored in the address bar are also shown in the login window "Connect to" combobox - XY flip controls in the image upload preview window - 3D model UV coordinate flip controls, accessed through "Mesh Edit" button in the object edit tools / Rex subpanel - VOIP improvements - Possibility to define turning animations for avatars - Camera view editor - Asset browser, so far for textures - Object list - Experimental client-side lightmapping - Render-to-texture camera and viewports - Skype plugin enable/disable from within the viewer - Support for two-sided particles with that you can see wich one work with features or not On Nov 25, 1:58 pm, MatteoL <[EMAIL PROTECTED]> wrote: > Is there now a way to understand if what we are reading in each wiki > page works with "standard" rex version (the ones from the website) or > is for the SVN latest versions? > We have some things to try out there but we are not really sure of > wich ones are working with the standard build and wich ones are not. > Matteo --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
