What are the svn parameters for 0.4? I cannot seem to find the source link. The links I see all point to SourceForge 0.31 -p
On Nov 27, 3:54 pm, MasterJ <[EMAIL PROTECTED]> wrote: > Hello it's probably help : > realXtend v 0.4 features:(latest SVN normaly) > - Material support: Ogre material scripts can be uploaded and used on > meshes, primitives and particle systems > - Shader-based default material library, including normal/specular/ > luminance mapping > - Depth shadow mapping with PCF filtering > - Script editor for material and particle scripts > - Parameter-based editor for material scripts > - New UI for object extended parameter editing: split in Display/ > Material/Misc/Data subpanels > - New way of transmitting object extended parameters: using a generic > message in an extensible way > - Animated mesh support in world building: Ogre skeleton files with > animations can be uploaded, and applied on meshes > - Flash animation asset type: Flash animations can be uploaded to > server, triggered from server, and rendered on the HUD (uses Hikari > library for Ogre) > - Media URL refresh rate support > - HTML renderer will scan for Mozilla plugins > - Location-based sounds can be defined for objects > - Metadata editor for objects (Data subpanel) > - Asset and avatar asset preloading triggerable from server > - Per-poly object selection (Z key in previous versions) is on by > default in Ogre rendering mode > - Per-object priority value for object selection > - Ambient lighting can be forced from server > - Camera FOV can be forced from server > - Camera mode (1st/3rd) and zoom can be forced from server > - Extended server scripted skybox support > - Support for server script-based avatar custom animations > - If server logs the user out, viewer will return to login screen > instead of exiting > - reX voice chat server IP & port is queried from the world, instead > of being hardcoded to same as world server > - Bones used for head turning based on view direction are configurable > per avatar > - Camera viewpoint height is based on avatar height > > (on the way if anyone have compile without any trouble the 0.4 version > let me know please i try unsuccessfull actually) > > realXtend v 0.31 features:(*standard* from website of realxtend) > - Uses KirstenLee Cinquetti's OpenLife R15 viewer as a base (which in > turn is based on Second Life viewer 1.20.13) > - Postprocessing effects, both serverside & user controlled > - Smooth teleport to another world/grid, without shutting down the > viewer > - New UI icons/buttons > - Serverside control of fog parameters > - World addresses stored in the address bar are also shown in the > login window "Connect to" combobox > - XY flip controls in the image upload preview window > - 3D model UV coordinate flip controls, accessed through "Mesh Edit" > button in the object edit tools / Rex subpanel > - VOIP improvements > - Possibility to define turning animations for avatars > - Camera view editor > - Asset browser, so far for textures > - Object list > - Experimental client-side lightmapping > - Render-to-texture camera and viewports > - Skype plugin enable/disable from within the viewer > - Support for two-sided particles > > with that you can see wich one work with features or not > > On Nov 25, 1:58 pm, MatteoL <[EMAIL PROTECTED]> wrote: > > > Is there now a way to understand if what we are reading in each wiki > > page works with "standard" rex version (the ones from the website) or > > is for the SVN latest versions? > > We have some things to try out there but we are not really sure of > > wich ones are working with the standard build and wich ones are not. > > Matteo --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
