What are the svn parameters for 0.4? I cannot seem to find the source
link.
The links I see all point to SourceForge 0.31
-p


On Nov 27, 3:54 pm, MasterJ <[EMAIL PROTECTED]> wrote:
> Hello it's probably help :
> realXtend v 0.4 features:(latest SVN normaly)
> - Material support: Ogre material scripts can be uploaded and used on
> meshes, primitives and particle systems
> - Shader-based default material library, including normal/specular/
> luminance mapping
> - Depth shadow mapping with PCF filtering
> - Script editor for material and particle scripts
> - Parameter-based editor for material scripts
> - New UI for object extended parameter editing: split in Display/
> Material/Misc/Data subpanels
> - New way of transmitting object extended parameters: using a generic
> message in an extensible way
> - Animated mesh support in world building: Ogre skeleton files with
> animations can be uploaded, and applied on meshes
> - Flash animation asset type: Flash animations can be uploaded to
> server, triggered from server, and rendered on the HUD (uses Hikari
> library for Ogre)
> - Media URL refresh rate support
> - HTML renderer will scan for Mozilla plugins
> - Location-based sounds can be defined for objects
> - Metadata editor for objects (Data subpanel)
> - Asset and avatar asset preloading triggerable from server
> - Per-poly object selection (Z key in previous versions) is on by
> default in Ogre rendering mode
> - Per-object priority value for object selection
> - Ambient lighting can be forced from server
> - Camera FOV can be forced from server
> - Camera mode (1st/3rd) and zoom can be forced from server
> - Extended server scripted skybox support
> - Support for server script-based avatar custom animations
> - If server logs the user out, viewer will return to login screen
> instead of exiting
> - reX voice chat server IP & port is queried from the world, instead
> of being hardcoded to same as world server
> - Bones used for head turning based on view direction are configurable
> per avatar
> - Camera viewpoint height is based on avatar height
>
> (on the way if anyone have compile without any trouble the 0.4 version
> let me know please i try unsuccessfull actually)
>
> realXtend v 0.31 features:(*standard* from website of realxtend)
> - Uses KirstenLee Cinquetti's OpenLife R15 viewer as a base (which in
> turn is based on Second Life viewer 1.20.13)
> - Postprocessing effects, both serverside & user controlled
> - Smooth teleport to another world/grid, without shutting down the
> viewer
> - New UI icons/buttons
> - Serverside control of fog parameters
> - World addresses stored in the address bar are also shown in the
> login window "Connect to" combobox
> - XY flip controls in the image upload preview window
> - 3D model UV coordinate flip controls, accessed through "Mesh Edit"
> button in the object edit tools / Rex subpanel
> - VOIP improvements
> - Possibility to define turning animations for avatars
> - Camera view editor
> - Asset browser, so far for textures
> - Object list
> - Experimental client-side lightmapping
> - Render-to-texture camera and viewports
> - Skype plugin enable/disable from within the viewer
> - Support for two-sided particles
>
> with that you can see wich one work with features or not
>
> On Nov 25, 1:58 pm, MatteoL <[EMAIL PROTECTED]> wrote:
>
> > Is there now a way to understand if what we are reading in each wiki
> > page works with "standard" rex version (the ones from the website) or
> > is for the SVN latest versions?
> > We have some things to try out there but we are not really sure of
> > wich ones are working with the standard build and wich ones are not.
> > Matteo
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