On Nov 20 in the rexdeveloper forum / viewer discussions in areply to "problem build source with VS 2008" I noted the followign problem trying to compile the viewer with VC++ 2005 Express Edition:
As I tried to build the viewer I ran into a problem with vncviewer.rc which references afxres.h. A number of people have reported that you need to replace afxres.h with windows.h or windowsres.h, but to do this you have to edit the .rc file. This is not possible with the Express Editions. Would some be able to explain how to get around this problem or include a modified .rc file? The error listing is as follows: 1>------ Build started: Project: vncviewer, Configuration: Release Win32 ------ 1>Compiling resources... 1>.\vncviewer\res\vncviewer.rc(10) : fatal error RC1015: cannot open include file 'afxres.h'. 1>Build log was saved at "file://h:\realXtend\viewer\realxtendviewer \rexviewer\trunk\linden\indra\tightvnc\vncviewer\Release\BuildLog.htm" 1>vncviewer - 1 error(s), 0 warning(s) Does anyone have a solution for this problem? -- Peter On Nov 27, 3:54 pm, MasterJ <[EMAIL PROTECTED]> wrote: > Hello it's probably help : > realXtend v 0.4 features:(latest SVN normaly) > - Material support: Ogre material scripts can be uploaded and used on > meshes, primitives and particle systems > - Shader-based default material library, including normal/specular/ > luminance mapping > - Depth shadow mapping with PCF filtering > - Script editor for material and particle scripts > - Parameter-based editor for material scripts > - New UI for object extended parameter editing: split in Display/ > Material/Misc/Data subpanels > - New way of transmitting object extended parameters: using a generic > message in an extensible way > - Animated mesh support in world building: Ogre skeleton files with > animations can be uploaded, and applied on meshes > - Flash animation asset type: Flash animations can be uploaded to > server, triggered from server, and rendered on the HUD (uses Hikari > library for Ogre) > - Media URL refresh rate support > - HTML renderer will scan for Mozilla plugins > - Location-based sounds can be defined for objects > - Metadata editor for objects (Data subpanel) > - Asset and avatar asset preloading triggerable from server > - Per-poly object selection (Z key in previous versions) is on by > default in Ogre rendering mode > - Per-object priority value for object selection > - Ambient lighting can be forced from server > - Camera FOV can be forced from server > - Camera mode (1st/3rd) and zoom can be forced from server > - Extended server scripted skybox support > - Support for server script-based avatar custom animations > - If server logs the user out, viewer will return to login screen > instead of exiting > - reX voice chat server IP & port is queried from the world, instead > of being hardcoded to same as world server > - Bones used for head turning based on view direction are configurable > per avatar > - Camera viewpoint height is based on avatar height > > (on the way if anyone have compile without any trouble the 0.4 version > let me know please i try unsuccessfull actually) > > realXtend v 0.31 features:(*standard* from website of realxtend) > - Uses KirstenLee Cinquetti's OpenLife R15 viewer as a base (which in > turn is based on Second Life viewer 1.20.13) > - Postprocessing effects, both serverside & user controlled > - Smooth teleport to another world/grid, without shutting down the > viewer > - New UI icons/buttons > - Serverside control of fog parameters > - World addresses stored in the address bar are also shown in the > login window "Connect to" combobox > - XY flip controls in the image upload preview window > - 3D model UV coordinate flip controls, accessed through "Mesh Edit" > button in the object edit tools / Rex subpanel > - VOIP improvements > - Possibility to define turning animations for avatars > - Camera view editor > - Asset browser, so far for textures > - Object list > - Experimental client-side lightmapping > - Render-to-texture camera and viewports > - Skype plugin enable/disable from within the viewer > - Support for two-sided particles > > with that you can see wich one work with features or not > > On Nov 25, 1:58 pm, MatteoL <[EMAIL PROTECTED]> wrote: > > > > > Is there now a way to understand if what we are reading in each wiki > > page works with "standard" rex version (the ones from the website) or > > is for the SVN latest versions? > > We have some things to try out there but we are not really sure of > > wich ones are working with the standard build and wich ones are not. > > Matteo- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
