Can you elaborate on the porting problems of Ogre to .NET? I see there is a now a Mogre project to replace OgreDotNet. Are there problems with Mogre too? Just interested to know as I haven't done any Ogre programming yet but was considering doing some in C#.
-- Peter On Dec 16, 9:06 am, "Jeroen van Veen" <[email protected]> wrote: > Good to hear. That will avoid the current c#-porting problem of the > ogre-engine(among other libs). > > 2008/12/16 Ryan McDougall <[email protected]> > > > > > > > On Tue, Dec 16, 2008 at 3:48 PM, Jeroen van Veen <[email protected]> > > wrote: > > > Hi, > > > > Could you give some more details about the newly planned viewer? What i > > > would like to know is: > > > * Will the new viewer be based on libomv? > > > if not: are there plans for a c++ libomv port? > > > if so: then the new viewer will be written in c#? > > > > thanks, > > > > Jeroen van Veen > > > It is expected that the new viewer will be written in C++ with some > > python where appropriate. It was decided not to complicate the matter > > with 3 languages, so no libomv has been decided against. > > > We have two alternatives, an existing library in C called > > funsl/funomv, and writing our own minimal C++ version. > > > Cheers,- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
