On Feb 20, 2009, at 3:56 PM, Paul Fishwick wrote:
> Thanks for these clarifications. In digging deeper, it appears that 
> vertex
> animation may be done via shader reference from within a material

no that's for shaders. vertex animation is probably more similarily to 
skeletal. there is the point though that at least the skel morphing can 
be run on the gpu (and is by default), did you see shader references 
related to that?

well i googled now a sec and the manual says:
"Vertex animation is stored inside the .mesh file since it is tightly 
linked to the vertex structure of the mesh"
http://ogre3d.org/docs/manual/manual_78.html#SEC338

> -p

~Toni

>
> Toni Alatalo wrote:
>> On Feb 19, 2009, at 4:56 PM, Paul Fishwick wrote:
>>
>>
>>> I have no access. Blender has an OGRE mesh exporter. However, when
>>> you say ".bvh files are not supported by rex avatar", I interpret 
>>> this
>>> to
>>>
>> (...)
>>
>>>  2) to create animations, one must use the ".skeleton" Animation Pack
>>> .skeleton file contain the keyframes (since .bvh is not used) and is
>>> the .skeleton file also used
>>>
>>
>> yes, .skeleton is the Ogre animation format.
>>
>> the Blender Ogre Meshes and Animation exporter, the normal exporter
>> that you probably are using, exports always a .mesh and .material 
>> file,
>> and when the thing you are exporting is an armature (the Blender name
>> for skeleton) with animations (in Blender: actions), a .skeleton too,
>> which indeed has the animation data (every frame and not just 
>> keyframes
>> IIRC, as Ogre does not support constraints etc. similar to movie
>> animations so the animations are 'baked' upon export)
>>
>> bvh is just another format, at least in principle you can import it to
>> e.g. Blender to convert to the Ogre format, but you need to have a
>> compatible rig then. IIRC the Blender bvh importer actually creates a
>> bvh skel for you, but actions are reusable cross rigs so you can use
>> the imported ones with any, as long as you have the bone names
>> according to the bvh convention.
>>
>>
>>> for vertex animation?
>>>
>>
>> i don't remember how vertex animation (shape / morph keys) are, 
>> perhaps
>> in the same file.
>>
>>
>>> -p
>>>
>>
>> ~Toni
>>
>>
>>>
>>
>
>
> -- 
> Paul Fishwick, PhD
> Professor and Director, Digital Arts and Sciences Programs
> University of Florida
> Computer & Information Science and Eng. Dept.
> Bldg. CSE, Room 301
> P.O. Box 116120
> Gainesville, FL 32611
> Email: [email protected]
> Phone: (352) 392-1414
> Fax: (352) 392-1220
> Web: http://www.cise.ufl.edu/~fishwick
>
>
> 

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