1) The way to make objects receive shadows is to use a material script. I have not been able to figure out how it exactly works though. In order to get a material script that should work, copy the material that the building in the demo world uses and replace the UUID of the base texture.
It would be quite nice if someone would take the time to properly document how REX shadows in material scripts actually function. Also, setting object shadows to true doesn't work and has never worked. Next to that, you might not always want shadows to be cast on literally everything for performance reasons. --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
