>> 3) Yes. It doesn't matter if the animation is skeletal or vertex. >> > Interesting. I'll try this out once I learn more about the structure of > the animation > procedure. I have used a tool that creates a .bvh file before, so what > you say is that > one can create a .bvh file for vertex movements as well?
No, .bvh files are not supported by rex avatar, or Ogre. If you want to create the animation for rex avatar, you need to use 3ds max and get the avatar 3ds max files from the webpage. Otherwise you can create the avatar with any 3d modelling tool that can export to Ogre format. --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
