You can also use hypergrid and see other assets. While at first this is
fun,
the following problems arose when I tried it:
1) The frame rate really takes a hit on some of the hypergridded worlds when
visually compared with the LLviewer. It would be good to get a
discussion
going on how to measure the frame rate in both viewers for comparison. I
was in Cyberlandia last night, and I could barely move around in some of
the denser areas (I have an Nvidia 8800 GTX, so it is fast), but
switching
to LLviewer showed smooth camera moves.
2) Some things you expect when using LLviewer, such as "shiny" prim
attribute,
are not implemented in RexViewer (or maybe are implemented differently?)
causing pre-existing opensim worlds to appear bland
3) Some (many?) parts of the RexViewer GUI are not passed through
modrex, so for example,
you cannot change DrawDistance or set the URL for music on the land
parcel.
4) Some of the finer aspects of the RexViewer cannot be seen in Opensim
worlds--
for example, no shadows...because shadows must be individually
preset by the
object owner rather than set all-at-once in the Viewer (regardless
of object
ownership). When you go hypergridding, you naturally are looking at
content
produced by others so there will be no "cast shadows" flag set.
I could be wrong on some of these items...so if others could chime in
with their
experiences, it would promote a healthy discussion.
-p
Gustavo Alberto Navarro Bilbao wrote:
> Yes, that's true. Done with the v 8822 one and now it's compiled without
> errors.
> This night, after to play a little with it ;-D, i'm going to upload it
> to CyberTechNews.
>
> I'll like to upload to some assets than the ones than we are using in
> our test's server (see picture).
>
> //////////////////////////////////////////////////////////////////////////////////////////////////////
>
> 2009/3/20 Paul Fishwick <[email protected]>:
>
>> Abert:
>>
>> yes, you have to use the latest svn for opensim. I used v 8822
>> for opensim and v. 99 for modrex
>>
>> -p
>>
>> Gustavo Alberto Navarro Bilbao wrote:
>>
>>> Yes Paul, always are the same way, and repeating the process, i get
>>> the same 10 errors.
>>> I'm going to try with the latest Subversion revision version instead
>>> the post-release fixes one.
>>>
>>> Thks ;-)
>>>
>>> //////////////////////////////////////////////////////////////////////////
>>>
>>> 2009/3/20 Paul Fishwick <[email protected]>:
>>>
>>>
>>>> Abert:
>>>> I just tried this last night, and while I think multi-region support is
>>>> not quite there (but close...I documented in Bug #151 in the modrex
>>>> tracker site), I was able to compile with Visual 2008 without issue.
>>>> You followed the instructions in http://opensimulator.org/wiki/ModRex ?
>>>> -p
>>>>
>>>> Gustavo Alberto Navarro Bilbao wrote:
>>>>
>>>>
>>>>> Making the new compilation vith the last modrex/Fixed with the
>>>>> interesting Multiregion Support , appear 10 errors rebuilding the
>>>>> solution under Visual2008 (see capture anexed) sayng: "..cannot
>>>>> override inherited memeber .... because it is not marked
>>>>> virtual,abstract, or override".
>>>>>
>>>>> I'm going to try it again this afternoon, because I would like upload
>>>>> it to the CybeTechNews ftp server, taking advantage of the generous
>>>>> offer from Jani, but it doesn't work (with this compilation the client
>>>>> can't get the xml acreditations and login), I'll upload the last one
>>>>> than works.
>>>>>
>>>>>
>>>>> Abert
>>>>> ********************************************************************************************
>>>>>
>>>>> 2009/3/20 Jeroen van Veen <[email protected]>:
>>>>>
>>>>>
>>>>>
>>>>>> Jani,
>>>>>>
>>>>>> I just updated the procedure to get it running(much easier now with the
>>>>>> fixed
>>>>>> prebuild) => http://opensimulator.org/wiki/ModRex
>>>>>>
>>>>>> Jeroen
>>>>>>
>>>>>> On Friday 20 March 2009 08:36:48 Jani Pirkola wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Hi Mikko, everyone,
>>>>>>> Is it possible to run modrex on linux? If so, how?
>>>>>>> We have been trying to do that for some time now.
>>>>>>>
>>>>>>> Jani
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>> ------------------------------------------------------------------------
>>>>>
>>>>>
>>>>>
>>>> --
>>>> Paul Fishwick, PhD
>>>> Professor and Director, Digital Arts and Sciences Programs
>>>> University of Florida
>>>> Computer & Information Science and Eng. Dept.
>>>> Bldg. CSE, Room 301
>>>> P.O. Box 116120
>>>> Gainesville, FL 32611
>>>> Email: [email protected]
>>>> Phone: (352) 392-1414
>>>> Fax: (352) 392-1220
>>>> Web: http://www.cise.ufl.edu/~fishwick
>>>>
>>>>
>>>>
>>>>
>> --
>> Paul Fishwick, PhD
>> Professor and Director, Digital Arts and Sciences Programs
>> University of Florida
>> Computer & Information Science and Eng. Dept.
>> Bldg. CSE, Room 301
>> P.O. Box 116120
>> Gainesville, FL 32611
>> Email: [email protected]
>> Phone: (352) 392-1414
>> Fax: (352) 392-1220
>> Web: http://www.cise.ufl.edu/~fishwick
>>
>>
>>
>
> >
>
>
> ------------------------------------------------------------------------
>
--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick
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