On Mar 20, 5:24 pm, Paul Fishwick <[email protected]> wrote:
> You can also use hypergrid and see other assets. While at first this is
> fun,
> the following problems arose when I tried it:
>
> 1) The frame rate really takes a hit on some of the hypergridded worlds when
>     visually compared with the LLviewer. It would be good to get a
> discussion
>     going on how to measure the frame rate in both viewers for comparison. I
>     was in Cyberlandia last night, and I could barely move around in some of
>     the denser areas (I have an Nvidia 8800 GTX, so it is fast), but
> switching
>     to LLviewer showed smooth camera moves.

I have experienced this myself, and written about it here:
http://groups.google.com/group/realxtend/browse_thread/thread/c4f14eaee98d1fda.
You can also have a look at my own system specs there. The conclusion
though, has to be that the realXtend viewer does not work well with
Second Life/primitive/opensim-based worlds because its process for
displaying prims is not great.


> 2) Some things you expect when using LLviewer, such as "shiny" prim
> attribute,
>     are not implemented in RexViewer (or maybe are implemented differently?)
>     causing pre-existing opensim worlds to appear bland

The RexViewer is 10x better than the LLviewer because it allows for
custom specularity maps and effects, not just the (kind of silly-
looking) shiny effect the LLviewer offers. That said, it should also
support the shiny effect just because you can only use the advanced
specularity effects with the RexViewer and compatibility seems
important here.

> 3) Some (many?) parts of the RexViewer GUI are not passed through
> modrex, so for example,
>      you cannot change DrawDistance or set the URL for music on the land
> parcel.

Yes that is a major issue I've experienced. Even though you can set
draw distance on the object itself, that is a rather bad solution
because things like graphics settings shouldn't be set per-sim but per-
viewer as not all viewers carry the same hardware (and thus not the
same ability to enjoy good looking environments). And, again, you
can't set draw distances on objects themselves in opensim/SL based
worlds.

> 4) Some of the finer aspects of the RexViewer cannot be seen in Opensim
> worlds--
>     for example, no shadows...because shadows must be individually
> preset by the
>     object owner rather than set all-at-once in the Viewer (regardless
> of object
>     ownership). When you go hypergridding, you naturally are looking at
> content2
>     produced by others so there will be no "cast shadows" flag set.

Two options really: set shadows automatically on all objects or on
none. I think that should be easy enough to accomplish, however I
think the viewer may not be ready to create so many shadows
performance wise.

An important note to this discussion, in my opinion, is that you can
press shift+R (or ctrl+R or something like it, I forgot) and that lets
you switch between REX and SL rendering mode WITHIN the REX client,
pretty seamlessly. In my opinion, this super-handy feature should be
FAR more emphasised (like a huge button in the UI), but what is even
more important is for the client to pick up whether it's in a (mod)rex-
based environment or in a SL/Opensim-based one automatically. That way
you get the best of both worlds. Most of the settings seem to work in
SL-rendering mode within REX, although I think there are still some
missing.

My personal conclusion is (and has been for a while) that the
realXtend viewer and the ideas behind it have a good chance of
becoming a big, if not the biggest player in the opensim-based virtual
worlds arena, but only if they execute right on the matter of
compatibility with non-rex based worlds, and there is far more to this
than we've discussed. However currently, the RexViewer is not ready
for adoption by the LLviewer users purely because (unless I'm
forgetting something big) of the above problems. Perhaps it would be a
good idea to focus on making the current REXviewer a little easier on
the compatibility side, so that adoption of the client within the
opensim community becsomes feasible, and afterwards continuing to
create REX-NG? The work involved with fixing these problems can
nowhere near be as daunting as creating a viewer from scratch.

> Gustavo Alberto Navarro Bilbao wrote:
>
>
>
> > Yes, that's true. Done with the v 8822 one and now it's compiled without 
> > errors.
> > This night, after to play a little with it ;-D, i'm going to upload it
> > to CyberTechNews.
>
> > I'll like to upload to some assets than the ones than we are using in
> > our test's server (see picture).
>
> > /////////////////////////////////////////////////////////////////////////// 
> > ///////////////////////////
>
> > 2009/3/20 Paul Fishwick <[email protected]>:
>
> >> Abert:
>
> >> yes, you have to use the latest svn for opensim. I used v 8822
> >> for opensim and v. 99 for modrex
>
> >> -p
>
> >> Gustavo Alberto Navarro Bilbao wrote:
>
> >>> Yes Paul, always are the same way, and repeating the process, i get
> >>> the same 10 errors.
> >>> I'm going to try with the latest Subversion revision version instead
> >>> the post-release fixes one.
>
> >>> Thks ;-)
>
> >>> //////////////////////////////////////////////////////////////////////////
>
> >>> 2009/3/20 Paul Fishwick <[email protected]>:
>
> >>>> Abert:
> >>>>  I just tried this last night, and while I think multi-region support is
> >>>> not quite there (but close...I documented in Bug #151 in the modrex
> >>>> tracker site), I was able to compile with Visual 2008 without issue.
> >>>> You followed the instructions inhttp://opensimulator.org/wiki/ModRex?
> >>>> -p
>
> >>>> Gustavo Alberto Navarro Bilbao wrote:
>
> >>>>> Making the new compilation vith the last modrex/Fixed with the
> >>>>> interesting Multiregion Support , appear 10 errors rebuilding the
> >>>>> solution under Visual2008 (see capture anexed) sayng: "..cannot
> >>>>> override inherited memeber .... because it is not marked
> >>>>> virtual,abstract, or override".
>
> >>>>> I'm going to try it again this afternoon, because I would like upload
> >>>>> it to the CybeTechNews ftp server, taking advantage of the generous
> >>>>> offer from Jani, but it doesn't work (with this compilation the client
> >>>>> can't get the xml acreditations and login), I'll upload the last one
> >>>>> than works.
>
> >>>>> Abert
> >>>>> ***************************************************************************
> >>>>>  *****************
>
> >>>>> 2009/3/20 Jeroen van Veen <[email protected]>:
>
> >>>>>> Jani,
>
> >>>>>> I just updated the procedure to get it running(much easier now with 
> >>>>>> the fixed
> >>>>>> prebuild) =>http://opensimulator.org/wiki/ModRex
>
> >>>>>> Jeroen
>
> >>>>>> On Friday 20 March 2009 08:36:48 Jani Pirkola wrote:
>
> >>>>>>> Hi Mikko, everyone,
> >>>>>>> Is it possible to run modrex on linux? If so, how?
> >>>>>>> We have been trying to do that for some time now.
>
> >>>>>>> Jani
>
> >>>>> ------------------------------------------------------------------------
>
> >>>> --
> >>>> Paul Fishwick, PhD
> >>>> Professor and Director, Digital Arts and Sciences Programs
> >>>> University of Florida
> >>>> Computer & Information Science and Eng. Dept.
> >>>> Bldg. CSE, Room 301
> >>>> P.O. Box 116120
> >>>> Gainesville, FL 32611
> >>>> Email: [email protected]
> >>>> Phone: (352) 392-1414
> >>>> Fax: (352) 392-1220
> >>>> Web:http://www.cise.ufl.edu/~fishwick
>
> >> --
> >> Paul Fishwick, PhD
> >> Professor and Director, Digital Arts and Sciences Programs
> >> University of Florida
> >> Computer & Information Science and Eng. Dept.
> >> Bldg. CSE, Room 301
> >> P.O. Box 116120
> >> Gainesville, FL 32611
> >> Email: [email protected]
> >> Phone: (352) 392-1414
> >> Fax: (352) 392-1220
> >> Web:http://www.cise.ufl.edu/~fishwick
>
> > ------------------------------------------------------------------------
>
> --
> Paul Fishwick, PhD
> Professor and Director, Digital Arts and Sciences Programs
> University of Florida
> Computer & Information Science and Eng. Dept.
> Bldg. CSE, Room 301
> P.O. Box 116120
> Gainesville, FL 32611
> Email: [email protected]
> Phone: (352) 392-1414
> Fax: (352) 392-1220
> Web:http://www.cise.ufl.edu/~fishwick
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