Just remember one Important thing : The actual viewer was an awfull hack between SLviewer and ogre3D.
the new viewer will be more efficient. Sacha On Sat, Mar 21, 2009 at 11:35 AM, [email protected] < [email protected]> wrote: > > > On Mar 20, 5:24 pm, Paul Fishwick <[email protected]> wrote: > > You can also use hypergrid and see other assets. While at first this is > > fun, > > the following problems arose when I tried it: > > > > 1) The frame rate really takes a hit on some of the hypergridded worlds > when > > visually compared with the LLviewer. It would be good to get a > > discussion > > going on how to measure the frame rate in both viewers for > comparison. I > > was in Cyberlandia last night, and I could barely move around in some > of > > the denser areas (I have an Nvidia 8800 GTX, so it is fast), but > > switching > > to LLviewer showed smooth camera moves. > > I have experienced this myself, and written about it here: > > http://groups.google.com/group/realxtend/browse_thread/thread/c4f14eaee98d1fda > . > You can also have a look at my own system specs there. The conclusion > though, has to be that the realXtend viewer does not work well with > Second Life/primitive/opensim-based worlds because its process for > displaying prims is not great. > > > > 2) Some things you expect when using LLviewer, such as "shiny" prim > > attribute, > > are not implemented in RexViewer (or maybe are implemented > differently?) > > causing pre-existing opensim worlds to appear bland > > The RexViewer is 10x better than the LLviewer because it allows for > custom specularity maps and effects, not just the (kind of silly- > looking) shiny effect the LLviewer offers. That said, it should also > support the shiny effect just because you can only use the advanced > specularity effects with the RexViewer and compatibility seems > important here. > > > 3) Some (many?) parts of the RexViewer GUI are not passed through > > modrex, so for example, > > you cannot change DrawDistance or set the URL for music on the land > > parcel. > > Yes that is a major issue I've experienced. Even though you can set > draw distance on the object itself, that is a rather bad solution > because things like graphics settings shouldn't be set per-sim but per- > viewer as not all viewers carry the same hardware (and thus not the > same ability to enjoy good looking environments). And, again, you > can't set draw distances on objects themselves in opensim/SL based > worlds. > > > 4) Some of the finer aspects of the RexViewer cannot be seen in Opensim > > worlds-- > > for example, no shadows...because shadows must be individually > > preset by the > > object owner rather than set all-at-once in the Viewer (regardless > > of object > > ownership). When you go hypergridding, you naturally are looking at > > content2 > > produced by others so there will be no "cast shadows" flag set. > > Two options really: set shadows automatically on all objects or on > none. I think that should be easy enough to accomplish, however I > think the viewer may not be ready to create so many shadows > performance wise. > > An important note to this discussion, in my opinion, is that you can > press shift+R (or ctrl+R or something like it, I forgot) and that lets > you switch between REX and SL rendering mode WITHIN the REX client, > pretty seamlessly. In my opinion, this super-handy feature should be > FAR more emphasised (like a huge button in the UI), but what is even > more important is for the client to pick up whether it's in a (mod)rex- > based environment or in a SL/Opensim-based one automatically. That way > you get the best of both worlds. Most of the settings seem to work in > SL-rendering mode within REX, although I think there are still some > missing. > > My personal conclusion is (and has been for a while) that the > realXtend viewer and the ideas behind it have a good chance of > becoming a big, if not the biggest player in the opensim-based virtual > worlds arena, but only if they execute right on the matter of > compatibility with non-rex based worlds, and there is far more to this > than we've discussed. However currently, the RexViewer is not ready > for adoption by the LLviewer users purely because (unless I'm > forgetting something big) of the above problems. Perhaps it would be a > good idea to focus on making the current REXviewer a little easier on > the compatibility side, so that adoption of the client within the > opensim community becsomes feasible, and afterwards continuing to > create REX-NG? The work involved with fixing these problems can > nowhere near be as daunting as creating a viewer from scratch. > > > Gustavo Alberto Navarro Bilbao wrote: > > > > > > > > > Yes, that's true. Done with the v 8822 one and now it's compiled > without errors. > > > This night, after to play a little with it ;-D, i'm going to upload it > > > to CyberTechNews. > > > > > I'll like to upload to some assets than the ones than we are using in > > > our test's server (see picture). > > > > > > /////////////////////////////////////////////////////////////////////////// > /////////////////////////// > > > > > 2009/3/20 Paul Fishwick <[email protected]>: > > > > >> Abert: > > > > >> yes, you have to use the latest svn for opensim. I used v 8822 > > >> for opensim and v. 99 for modrex > > > > >> -p > > > > >> Gustavo Alberto Navarro Bilbao wrote: > > > > >>> Yes Paul, always are the same way, and repeating the process, i get > > >>> the same 10 errors. > > >>> I'm going to try with the latest Subversion revision version instead > > >>> the post-release fixes one. > > > > >>> Thks ;-) > > > > >>> > ////////////////////////////////////////////////////////////////////////// > > > > >>> 2009/3/20 Paul Fishwick <[email protected]>: > > > > >>>> Abert: > > >>>> I just tried this last night, and while I think multi-region > support is > > >>>> not quite there (but close...I documented in Bug #151 in the modrex > > >>>> tracker site), I was able to compile with Visual 2008 without issue. > > >>>> You followed the instructions inhttp:// > opensimulator.org/wiki/ModRex? > > >>>> -p > > > > >>>> Gustavo Alberto Navarro Bilbao wrote: > > > > >>>>> Making the new compilation vith the last modrex/Fixed with the > > >>>>> interesting Multiregion Support , appear 10 errors rebuilding the > > >>>>> solution under Visual2008 (see capture anexed) sayng: "..cannot > > >>>>> override inherited memeber .... because it is not marked > > >>>>> virtual,abstract, or override". > > > > >>>>> I'm going to try it again this afternoon, because I would like > upload > > >>>>> it to the CybeTechNews ftp server, taking advantage of the generous > > >>>>> offer from Jani, but it doesn't work (with this compilation the > client > > >>>>> can't get the xml acreditations and login), I'll upload the last > one > > >>>>> than works. > > > > >>>>> Abert > > >>>>> > *************************************************************************** > ***************** > > > > >>>>> 2009/3/20 Jeroen van Veen <[email protected]>: > > > > >>>>>> Jani, > > > > >>>>>> I just updated the procedure to get it running(much easier now > with the fixed > > >>>>>> prebuild) =>http://opensimulator.org/wiki/ModRex > > > > >>>>>> Jeroen > > > > >>>>>> On Friday 20 March 2009 08:36:48 Jani Pirkola wrote: > > > > >>>>>>> Hi Mikko, everyone, > > >>>>>>> Is it possible to run modrex on linux? If so, how? > > >>>>>>> We have been trying to do that for some time now. > > > > >>>>>>> Jani > > > > >>>>> > ------------------------------------------------------------------------ > > > > >>>> -- > > >>>> Paul Fishwick, PhD > > >>>> Professor and Director, Digital Arts and Sciences Programs > > >>>> University of Florida > > >>>> Computer & Information Science and Eng. Dept. > > >>>> Bldg. CSE, Room 301 > > >>>> P.O. Box 116120 > > >>>> Gainesville, FL 32611 > > >>>> Email: [email protected] > > >>>> Phone: (352) 392-1414 > > >>>> Fax: (352) 392-1220 > > >>>> Web:http://www.cise.ufl.edu/~fishwick<http://www.cise.ufl.edu/%7Efishwick> > > > > >> -- > > >> Paul Fishwick, PhD > > >> Professor and Director, Digital Arts and Sciences Programs > > >> University of Florida > > >> Computer & Information Science and Eng. Dept. > > >> Bldg. CSE, Room 301 > > >> P.O. Box 116120 > > >> Gainesville, FL 32611 > > >> Email: [email protected] > > >> Phone: (352) 392-1414 > > >> Fax: (352) 392-1220 > > >> Web:http://www.cise.ufl.edu/~fishwick<http://www.cise.ufl.edu/%7Efishwick> > > > > > > ------------------------------------------------------------------------ > > > > -- > > Paul Fishwick, PhD > > Professor and Director, Digital Arts and Sciences Programs > > University of Florida > > Computer & Information Science and Eng. Dept. > > Bldg. CSE, Room 301 > > P.O. Box 116120 > > Gainesville, FL 32611 > > Email: [email protected] > > Phone: (352) 392-1414 > > Fax: (352) 392-1220 > > Web:http://www.cise.ufl.edu/~fishwick<http://www.cise.ufl.edu/%7Efishwick> > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
