Toni,

I'm glad to see the timeline, I also noticed a "ModRex Support of 'Beneath
the Waves" demo!  Excellent!

Do we currently have 13 full-time developers working on the viewer right
now?  I really hate to ask developers for dates or timelines, but
realistically... about how long do you think before 0.1 is released?  Are
you estimating about maybe July?  August?  Early fall?  Christmas? What are
your thoughts?

In your personal opinion, are we ahead of schedule, behind schedule, and do
we need more developers?  What are your thoughts?

Will ReX-NG have Skype support?  Will ReX-NG support spatial sound?

           Thank-you for all that you do,

                            Mark

On Sun, Apr 19, 2009 at 1:56 PM, Toni Alatalo <[email protected]> wrote:

>
> Mark Malewski kirjoitti:
> > Does anyone know the status of ReX-NG?  Is it currently under
> > development, or are we still in the early planning stages?
>
> The implementation started in early March, and the very basics are
> there: it runs, loads modules, including a networking module that can
> connect to a server and talk sludp, and an ogre renderer, tied together
> with the 'rexlogic' module etc. It gets terrain and prim data and
> renders at least terrain somewhat, and we are pretty much working on it
> full time with almost all of the Rex team.
>
> http://dev.realxtend.org/gf/project/viewer/ is the forge with commit log
> and access to svn, where there are compile instructions too.
>
> http://wiki.realxtend.org/index.php/NG_Design_Document/Implementation_Plan
> is how planned the work in early March so you can get an idea of what
> sort of things are targeted for 0.1 now.
>
> So still early, but exists, functions somewhat, and is progressing.
>
> >                 Mark
>
> ~Toni
>
>
> >
>

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