Toni,
One last question, is there any possible way to design the ReX-NG Viewer to
make the viewer "skinnable" so that it can resemble the current SL Viewer
and have the same look/appearance same menu structure, and the same "look &
feel" as the current SL Viewer?
This way we could create different skins & looks in the future (with the
current default skin being similar/identical look to the current SL-based
Viewer)?
Mark
On Sun, Apr 19, 2009 at 2:15 PM, Mark Malewski <[email protected]>wrote:
> Toni,
>
> I'm glad to see the timeline, I also noticed a "ModRex Support of 'Beneath
> the Waves" demo! Excellent!
>
> Do we currently have 13 full-time developers working on the viewer right
> now? I really hate to ask developers for dates or timelines, but
> realistically... about how long do you think before 0.1 is released? Are
> you estimating about maybe July? August? Early fall? Christmas? What are
> your thoughts?
>
> In your personal opinion, are we ahead of schedule, behind schedule, and do
> we need more developers? What are your thoughts?
>
> Will ReX-NG have Skype support? Will ReX-NG support spatial sound?
>
> Thank-you for all that you do,
>
> Mark
>
> On Sun, Apr 19, 2009 at 1:56 PM, Toni Alatalo <[email protected]>wrote:
>
>>
>> Mark Malewski kirjoitti:
>> > Does anyone know the status of ReX-NG? Is it currently under
>> > development, or are we still in the early planning stages?
>>
>> The implementation started in early March, and the very basics are
>> there: it runs, loads modules, including a networking module that can
>> connect to a server and talk sludp, and an ogre renderer, tied together
>> with the 'rexlogic' module etc. It gets terrain and prim data and
>> renders at least terrain somewhat, and we are pretty much working on it
>> full time with almost all of the Rex team.
>>
>> http://dev.realxtend.org/gf/project/viewer/ is the forge with commit log
>> and access to svn, where there are compile instructions too.
>>
>> http://wiki.realxtend.org/index.php/NG_Design_Document/Implementation_Plan
>> is how planned the work in early March so you can get an idea of what
>> sort of things are targeted for 0.1 now.
>>
>> So still early, but exists, functions somewhat, and is progressing.
>>
>> > Mark
>>
>> ~Toni
>>
>>
>> >>
>>
>
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