It's probably a good idea to do a quick test to see if this works.

It's maybe not necessary to have the animations, just the skeletons. Apply
the skeleton to the cloth and then export the cloth with the exact same
name as the avatar's mesh. F.ex. in case of Jack, the cloth mesh should
have the name 'Jack.mesh'. After exporting you can rename the mesh to
whatever you want.

The above step is important so that the cloth mesh will internally
reference the same exact skeleton file as the avatar. You should ignore /
delete the exported cloth skeleton file, but make sure one is still
exported.

This should allow you to have basic animated cloths that do not morph when
the morph modifiers are adjusted. If you want to have morph targets on the
clothes as well, see wiki:
http://wiki.realxtend.org/index.php/Creating_morph_targets_for_custom_cloth_meshes

- Heikki

> Hi Heikki!
>
> thank you for your answer.. very usefull for static objects. But for
> animated objects, I still have lack of informations.
> I can downlod the basic avatar's meshes. There is a skeleton, but no
> animation (like flying, walking, running)... is it important to get
> these animations in order to apply them to clothes ? Or is it enough
> to apply the avatar's skeleton to the clothes without animations?
>
> thank you
>
> Boris
>
>
> On 13 mai, 08:52, Heikki Törmälä <[email protected]> wrote:
>> > Hi all!
>>
>> > I know there's documentation about creating avatars in 3D software
>> > like in this link...
>> >http://wiki.realxtend.org/index.php/Exporting_Avatars_from_3D_Studio_Max
>>
>> > but I'd like to have access to documents about how to add custom
>> > clothes and accessories in the Avatar Generator application. The
>> > possibility of customizing our avatars could be very usefull for the
>> > community.
>>
>> > goodbye
>>
>> > Boris
>>
>> If you want to add clothes and accessories that are not animated, such
>> as
>> hats or shoes or jewellery, you can just use the Avatar Attachment tool
>> with the existing mesh. When you create the clothes and accessories with
>> it, they can be selected normally for the avatar from the Avatar
>> Generator.
>>
>> Instructions for the Attachment
>> tool:http://wiki.realxtend.org/index.php/Using_Avatar_Attachment_Tool
>>
>> If you want to create clothes that are animated, such as shirts or
>> trousers, you need to use the same skeleton as the avatar uses, and have
>> all the same animations for the clothes. Then you can again just use the
>> Avatar Attachment tool.
>>
>> - Heikki
> >
>



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