Thank you a lot Heikki! that's all I need.. I experiment, and I'll show you my results.
see you soon (I hope) goodbye Boris On 13 mai, 13:12, Heikki Törmälä <[email protected]> wrote: > It's probably a good idea to do a quick test to see if this works. > > It's maybe not necessary to have the animations, just the skeletons. Apply > the skeleton to the cloth and then export the cloth with the exact same > name as the avatar's mesh. F.ex. in case of Jack, the cloth mesh should > have the name 'Jack.mesh'. After exporting you can rename the mesh to > whatever you want. > > The above step is important so that the cloth mesh will internally > reference the same exact skeleton file as the avatar. You should ignore / > delete the exported cloth skeleton file, but make sure one is still > exported. > > This should allow you to have basic animated cloths that do not morph when > the morph modifiers are adjusted. If you want to have morph targets on the > clothes as well, see > wiki:http://wiki.realxtend.org/index.php/Creating_morph_targets_for_custom... > > - Heikki > > > Hi Heikki! > > > thank you for your answer.. very usefull for static objects. But for > > animated objects, I still have lack of informations. > > I can downlod the basic avatar's meshes. There is a skeleton, but no > > animation (like flying, walking, running)... is it important to get > > these animations in order to apply them to clothes ? Or is it enough > > to apply the avatar's skeleton to the clothes without animations? > > > thank you > > > Boris > > > On 13 mai, 08:52, Heikki Törmälä <[email protected]> wrote: > >> > Hi all! > > >> > I know there's documentation about creating avatars in 3D software > >> > like in this link... > >> >http://wiki.realxtend.org/index.php/Exporting_Avatars_from_3D_Studio_Max > > >> > but I'd like to have access to documents about how to add custom > >> > clothes and accessories in the Avatar Generator application. The > >> > possibility of customizing our avatars could be very usefull for the > >> > community. > > >> > goodbye > > >> > Boris > > >> If you want to add clothes and accessories that are not animated, such > >> as > >> hats or shoes or jewellery, you can just use the Avatar Attachment tool > >> with the existing mesh. When you create the clothes and accessories with > >> it, they can be selected normally for the avatar from the Avatar > >> Generator. > > >> Instructions for the Attachment > >> tool:http://wiki.realxtend.org/index.php/Using_Avatar_Attachment_Tool > > >> If you want to create clothes that are animated, such as shirts or > >> trousers, you need to use the same skeleton as the avatar uses, and have > >> all the same animations for the clothes. Then you can again just use the > >> Avatar Attachment tool. > > >> - Heikki --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
