Thank you a lot Heikki!

that's all I need.. I experiment, and I'll show you my results.

see you soon (I hope)

goodbye

Boris


On 13 mai, 13:12, Heikki Törmälä <[email protected]> wrote:
> It's probably a good idea to do a quick test to see if this works.
>
> It's maybe not necessary to have the animations, just the skeletons. Apply
> the skeleton to the cloth and then export the cloth with the exact same
> name as the avatar's mesh. F.ex. in case of Jack, the cloth mesh should
> have the name 'Jack.mesh'. After exporting you can rename the mesh to
> whatever you want.
>
> The above step is important so that the cloth mesh will internally
> reference the same exact skeleton file as the avatar. You should ignore /
> delete the exported cloth skeleton file, but make sure one is still
> exported.
>
> This should allow you to have basic animated cloths that do not morph when
> the morph modifiers are adjusted. If you want to have morph targets on the
> clothes as well, see 
> wiki:http://wiki.realxtend.org/index.php/Creating_morph_targets_for_custom...
>
> - Heikki
>
> > Hi Heikki!
>
> > thank you for your answer.. very usefull for static objects. But for
> > animated objects, I still have lack of informations.
> > I can downlod the basic avatar's meshes. There is a skeleton, but no
> > animation (like flying, walking, running)... is it important to get
> > these animations in order to apply them to clothes ? Or is it enough
> > to apply the avatar's skeleton to the clothes without animations?
>
> > thank you
>
> > Boris
>
> > On 13 mai, 08:52, Heikki Törmälä <[email protected]> wrote:
> >> > Hi all!
>
> >> > I know there's documentation about creating avatars in 3D software
> >> > like in this link...
> >> >http://wiki.realxtend.org/index.php/Exporting_Avatars_from_3D_Studio_Max
>
> >> > but I'd like to have access to documents about how to add custom
> >> > clothes and accessories in the Avatar Generator application. The
> >> > possibility of customizing our avatars could be very usefull for the
> >> > community.
>
> >> > goodbye
>
> >> > Boris
>
> >> If you want to add clothes and accessories that are not animated, such
> >> as
> >> hats or shoes or jewellery, you can just use the Avatar Attachment tool
> >> with the existing mesh. When you create the clothes and accessories with
> >> it, they can be selected normally for the avatar from the Avatar
> >> Generator.
>
> >> Instructions for the Attachment
> >> tool:http://wiki.realxtend.org/index.php/Using_Avatar_Attachment_Tool
>
> >> If you want to create clothes that are animated, such as shirts or
> >> trousers, you need to use the same skeleton as the avatar uses, and have
> >> all the same animations for the clothes. Then you can again just use the
> >> Avatar Attachment tool.
>
> >> - Heikki
--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
http://www.realxtend.org
-~----------~----~----~----~------~----~------~--~---

Reply via email to