I had no trouble running it from Vista 64 Ultimate in my test...Maybe there is a default change between the two? Tony
On Wed, Aug 5, 2009 at 12:29 PM, Jani Pirkola <[email protected]> wrote: > Hi, > I am using vista 64 bit and for some reason the avatar generator does not > work if I launch it from the viewer. However, it is possible to run it as a > standalone, and there I can select "directX" as the rendering mode and with > that the stand-alone version works fine. > > My experience is that with modrex, relogin is currently needed to see the > changes of your avatar. > > Best regards, > Jani > http://twitter.com/snowcrashme > > 2009/8/5 Gustavo Alberto Navarro Bilbao <[email protected]> > > -----BEGIN PGP SIGNED MESSAGE----- >> Hash: SHA1 >> >> I think it is not possible to refresh the appearance >> from the server. When I tested RX .0, I was very was in the possibility of >> using the services without >> modrex avatar storage and authentication. Although the advise of failed tu >> upload the avatar from avatar >> generator, then looked in world with the aspect changed. >> Was Doekko Cassidy who told me that the changes were local, I tested it >> with some friends and going at the same time with an other viewer, so I had >> to re-install it from scratch. >> >> Now all is well in 213.172.38:9500 except than I can't how to stop the >> music you hear whe go to the sim for a couple of >> minutes, ;-), and the eternal battle against the limitation of 1-2 Mb in >> the meshes size to upload. Now I'm testint to upload the .db files from >> local to the sever, tu upload big files. >> Perhaps en some months, with the new "load IAR" option... >> >> Albert >> -----BEGIN PGP SIGNATURE----- >> Version: GnuPG v1.4.9 (MingW32) >> Comment: Use GnuPG with Firefox : http://getfiregpg.org (Version: 0.7.8) >> >> iEYEARECAAYFAkp5rbYACgkQwzcCwq6pHOSVhwCfUU6v3Y1XcdXrCnwwGB+YBH98 >> 6aAAoJVKsRLeuAr5tqVY+fO8IyJ8V5q+ >> =s+al >> -----END PGP SIGNATURE----- >> >> 2009/8/5 AnthonyReisman <[email protected]> >> >>> >>> Are you sure that's still the case with modrex modules for Opensim? >>> I'm not running a vanilla Opensim, it has the modrex installed and >>> turned on. >>> >>> I am able to see Ogre avatars and everything (mesh objects, etc), its >>> just that when I change them it appears I have to re-log in in order >>> to see changes. >>> I also don't know what the error means since it is apparently storing >>> the new avatar appearance somewhere in the system. >>> >>> Gustavo: Is there a way to get the viewer to 'refresh' the appearance >>> from the server? >>> >>> >>> On Aug 5, 5:45 am, Heikki Törmälä <[email protected]> >>> wrote: >>> > > I am running opensim 0.6.5 with modrex on windows vista. >>> > > When I Export an avatar from the avatar generator (launched from the >>> > > Avatar Generator.exe) I get the following error: >>> > > Avatar not exported: Missing server in account >>> > > However, when I log in to my running server with the Rex Viewer, my >>> > > appearance was exported. Does this error mean anything? >>> > > If I launch the Avatar Generator from within the Rex Viewer, the >>> > > appearance changes don't seem to take effect until I log out and then >>> > > log back in. >>> > >>> > If you wish to use realXtend avatars created with the Avatar Generator, >>> > you need to use the authentication and avatar storage servers. When >>> > exporting avatar from AG, you need to specify an account for the >>> > authentication server (f.ex. [email protected]). >>> > You can't use the AG with vanilla Opensim authentication and avatars. >>> > >>> > You can download the authentication and avatar servers separately >>> fromhttp://www.realxtend.org/. >>> > >>> > - Heikki >>> >>> >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
