>From my experience, collisions works only in a direction using materials in
the right slot and always with the first material, sometime with others too.
I use a trick: to put invisible prims in floors, roof and walls and using
the meshe like a skin over all them.

A.

2009/10/18 Fab <[email protected]>

>
> Hi everybody,
>
> I read lot of discussions here about collisions but couldn't find any
> solution to my problem. I just export a simple box from Maya thanks to
> the Ogre exporter. No mutliple materials, just a simple mesh with a
> basic shader (let's say a Lambert). Then I import it into my world and
> set it into ReX > Display > Mesh Name  and Collision Mesh Name. I
> finally scale it so that its length, width and height are alot bigger
> than my avatar. Well, even with that simple object, my avatar runs
> through that object as if it didn't exist... Collision's not working,
> and I don't know why. Any idea?
>
> Thanks!
> >
>

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