>From my experience, collisions works only in a direction using materials in the right slot and always with the first material, sometime with others too. I use a trick: to put invisible prims in floors, roof and walls and using the meshe like a skin over all them.
A. 2009/10/18 Fab <[email protected]> > > Hi everybody, > > I read lot of discussions here about collisions but couldn't find any > solution to my problem. I just export a simple box from Maya thanks to > the Ogre exporter. No mutliple materials, just a simple mesh with a > basic shader (let's say a Lambert). Then I import it into my world and > set it into ReX > Display > Mesh Name and Collision Mesh Name. I > finally scale it so that its length, width and height are alot bigger > than my avatar. Well, even with that simple object, my avatar runs > through that object as if it didn't exist... Collision's not working, > and I don't know why. Any idea? > > Thanks! > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
