Ok I'll have a try with a prim as collision mesh. Thanks alot!


On 18 oct, 17:44, Gustavo Alberto Navarro Bilbao
<[email protected]> wrote:
> From my experience, collisions works only in a direction using materials in
> the right slot and always with the first material, sometime with others too.
> I use a trick: to put invisible prims in floors, roof and walls and using
> the meshe like a skin over all them.
>
> A.
>
> 2009/10/18 Fab <[email protected]>
>
>
>
> > Hi everybody,
>
> > I read lot of discussions here about collisions but couldn't find any
> > solution to my problem. I just export a simple box from Maya thanks to
> > the Ogre exporter. No mutliple materials, just a simple mesh with a
> > basic shader (let's say a Lambert). Then I import it into my world and
> > set it into ReX > Display > Mesh Name  and Collision Mesh Name. I
> > finally scale it so that its length, width and height are alot bigger
> > than my avatar. Well, even with that simple object, my avatar runs
> > through that object as if it didn't exist... Collision's not working,
> > and I don't know why. Any idea?
>
> > Thanks!
--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/realxtend
http://www.realxtend.org
-~----------~----~----~----~------~----~------~--~---

Reply via email to