Ok I'll have a try with a prim as collision mesh. Thanks alot!
On 18 oct, 17:44, Gustavo Alberto Navarro Bilbao <[email protected]> wrote: > From my experience, collisions works only in a direction using materials in > the right slot and always with the first material, sometime with others too. > I use a trick: to put invisible prims in floors, roof and walls and using > the meshe like a skin over all them. > > A. > > 2009/10/18 Fab <[email protected]> > > > > > Hi everybody, > > > I read lot of discussions here about collisions but couldn't find any > > solution to my problem. I just export a simple box from Maya thanks to > > the Ogre exporter. No mutliple materials, just a simple mesh with a > > basic shader (let's say a Lambert). Then I import it into my world and > > set it into ReX > Display > Mesh Name and Collision Mesh Name. I > > finally scale it so that its length, width and height are alot bigger > > than my avatar. Well, even with that simple object, my avatar runs > > through that object as if it didn't exist... Collision's not working, > > and I don't know why. Any idea? > > > Thanks! --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
