The goal of supporting "all protocols" is admirable, but impossible.
The protocol used for virtual world communication will always
explicitly or implicitly affect the architecture of the system as a
whole.

MXP was created to allow virtual worlds to be architected properly.
One example of this is the way avatars are treated just like other
objects owned by participants and possessing awareness bounds.  This
is an important principle and should affect the architecture of the
server.

Ultimately there should be one protocol.  Think about it... how many
alternatives to HTTP are there?

Arkowitz


On Oct 19, 6:33 am, Ryan McDougall <[email protected]> wrote:
> The ideal situation is that realXtend Naali supports all virtual world
> protocols, so yes one day we'd like to support MXP. Unfortunately,
> given how short of resources we are compared to the scope of the
> problem, we are limited by not having anyone come forward to implement
> MXP support within Naali.
>
> If you'd like to contribute to MXP support for Naali, please let me
> know. I've already asked Tommi Laukkanen to present a proposal about
> MXP, but understandably, he is also a very busy man.
>
> Cheers,
>
> On Mon, Oct 19, 2009 at 7:24 AM, mengzhehai    china
>
>
>
> <[email protected]> wrote:
>
> > Realxtend will use the MXP protocol in the future?
> > Opensim is using the MXP  now.
> > Whether to build a service project using C++ or python  If realxtend
> > use the  MXP?
> > Many people can work for it ,the server will run on Linux/Unix better
> > than now .
>
> >http://www.bubblecloud.org/
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