"Second-Life-like"?  NOOOOOO!!!!!!!  If you want a "Second-Life-Like"
virtual world, go with OpenSim... the architecture I contributed to
MXP is not intended to replicate the Second Life set of assumptions.
And I think if MXP is producing a Second Life experience, it is
because it is being used in a certain way.

Can it be that I architected something specifically to move beyond the
Second Life assumptions (square regions tied to specific hardware,
avatars as special objects, scripting only in the server, and on and
on) and then have it come full circle and be described as producing a
"Second-Life-like" experience?  There is a major disconnect here.

Arkowitz


On Oct 26, 9:07 am, Kripken <[email protected]> wrote:
> On Mon, Oct 26, 2009 at 2:40 PM, arkowitz <[email protected]> wrote:
>
> > Kripken - just what do you mean by "for what it does"?
>
> MXP is a nice, clean, from-scratch protocol for a *Second Life*-like virtual
> world.
>
> However, some people want other things. For example, if you want a more
> fast-paced virtual world (that allows action games like Quake etc.), or at
> the other extreme if you want a very slow-paced virtual world (only
> semi-realtime, and maybe with limited places you can walk to - limited and
> scripted), then you would need and prefer a different protocol than MXP.
>
> Btw, I have discussed this stuff with the MXP devs, in their mailing list
> and on IRC, there might be logs somewhere (the mailing list, for sure).
>
> - kripken
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