Even if the SL-specific assumptions you mention are lifted in MXP, you still have what I called an "SL-type virtual world". You can call it something else if you want (I guess the name bothers you). But my point is that, for MXP to support the non-Second Life like aspects I mentioned (here and in the MXP mailing list), it would need many changes or an entirely different approach.
In other words, what you call "moving beyond the SL assumptions", I see as still being an SL-type world (just a better version of it). But again, that's just terminology, the actual details are what matter. - kripken On Mon, Oct 26, 2009 at 11:44 PM, arkowitz <[email protected]> wrote: > > "Second-Life-like"? NOOOOOO!!!!!!! If you want a "Second-Life-Like" > virtual world, go with OpenSim... the architecture I contributed to > MXP is not intended to replicate the Second Life set of assumptions. > And I think if MXP is producing a Second Life experience, it is > because it is being used in a certain way. > > Can it be that I architected something specifically to move beyond the > Second Life assumptions (square regions tied to specific hardware, > avatars as special objects, scripting only in the server, and on and > on) and then have it come full circle and be described as producing a > "Second-Life-like" experience? There is a major disconnect here. > > Arkowitz > > > On Oct 26, 9:07 am, Kripken <[email protected]> wrote: > > On Mon, Oct 26, 2009 at 2:40 PM, arkowitz <[email protected]> wrote: > > > > > Kripken - just what do you mean by "for what it does"? > > > > MXP is a nice, clean, from-scratch protocol for a *Second Life*-like > virtual > > world. > > > > However, some people want other things. For example, if you want a more > > fast-paced virtual world (that allows action games like Quake etc.), or > at > > the other extreme if you want a very slow-paced virtual world (only > > semi-realtime, and maybe with limited places you can walk to - limited > and > > scripted), then you would need and prefer a different protocol than MXP. > > > > Btw, I have discussed this stuff with the MXP devs, in their mailing list > > and on IRC, there might be logs somewhere (the mailing list, for sure). > > > > - kripken > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
