Hi,
Ok it seems that pretty much all of your question were answered expect the
#1. Here's one way to doo it:
1) Create new empty txt file and rename it to e.g. SolidColor.material.
2) Write the following to the .material: (note the comments)
material SolidColor
{
technique
{
pass
{
scene_blend alpha_blend
lighting off
depth_write off
texture_unit
{
// Ogre color values must be between 0 and 1, RGB
colour_op_ex source1 src_manual src_current 0.33 0.66 1
// You can set alpha channel here, or remove the next line
if you don't need it.
// Value must be between 0 and 1. 1 is fully opaque, 0
fully transparent.
alpha_op_ex source1 src_manual src_current 0.4
}
}
}
}
3) Save the file
4) Upload
5) Assign to prim/mesh using Object Editor
Grey skies,
Ali
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