Hi,

Ok it seems that pretty much all of your question were answered expect the
#1. Here's one way to doo it:

1) Create new empty txt file and rename it to e.g. SolidColor.material.
2) Write the following to the .material: (note the comments)

material SolidColor
{
    technique
    {
        pass
        {
             scene_blend alpha_blend
             lighting off
             depth_write off
             texture_unit
            {
                // Ogre color values must be between 0 and 1, RGB
                colour_op_ex source1 src_manual src_current 0.33 0.66 1
                // You can set alpha channel here, or remove the next line
if you don't need it.
                //  Value must be between 0 and 1. 1 is fully opaque, 0
fully transparent.
                alpha_op_ex source1 src_manual src_current 0.4
             }
          }
    }
}

3) Save the file
4) Upload
5) Assign to prim/mesh using Object Editor

Grey skies,
Ali

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