What exactly is the difference between the old (1st generation) SL-based viewers and the new "SL 2" viewer?
How hard would it be to make OpenSim, ModRex and Naali all compatible with the newer "SL 2" viewer? If Second Life is transitioning towards their new "SL 2" viewer, then shouldn't we make Naali "SL 2" compatible? So that it remains compatible with SL? I'm assuming that LL has added some additional features and improvements to their "SL 2" viewer, and it might be good to maintain backwards compatibility with SL (for the mostpart). So at least content developers can easily develop content that can be used in both OpenSim and SL. I don't have a problem with abandoning the old "SL 1" viewer technology, just as long as we fully support the newer "SL 2" viewer technology (and remain backwards compatible with it). The newer "SL 2" viewer has a much nicer UI, and since SL is heading that direction, I think Naali should at least head that direction as well (and try to maintain backwards compatibility with SL 2 viewer). http://www.youtube.com/watch?v=H5pKGnkcQHo I really do like the idea of adding a "tattoo" layer (similar to what realxtend was doing) and "Alpha masks" (the ability to make parts of your body invisible). So it seems like SL is just attempting to do some of the same things that we were already working on, so it might not hurt to just try and make Naali backwards compatible with the "SL Viewer 2" features. Also the newer UI does look quite a bit nicer than the old UI, and since Naali is being designed from the ground up, it might not be bad to add a menu bar, and a collapse-able side panel that is compatible with "SL Viewer 2", so that Naali could be used both in OpenSim, realXtend, and in SL (and supports all the "SL Viewer 2" features and functionality). ModRex and OpenSim might need some updating, but it would be good to maintain backwards compatibility with the "SL Viewer 2". As content developers make new content (that is compatible with SL Viewer 2) such as tattoos, and the "Alpha masks" features, it would be good to make sure that content can be directly used both in OpenSim and in SL. That way content is interchangeable between OpenSim and SL, and content developers don't have to design content that is completely different or incompatible. I think maintaining backwards compatibility with the new "SL Viewer 2" is a good feature to have in Naali. I also really do like the idea of being able to use Naali in both Second Life and OpenSim, and realXtend. Mark On Wed, Feb 24, 2010 at 9:58 AM, Tara Desoto <[email protected]> wrote: > I think one of the main questions for Naali is if she is going to > become the standard for the New SL grids that are coming out . IF this is > the case , then I think it is prudent to support viewing of SL type > worlds . I think it might be neccassary to do so , because many worlds > out there might not be Modrex type worlds , but instead plain vanilla SL > type worlds . IF Naali is going to be the DeFacto client standard for > all the new grids, I think it might be neccessary to include SL > artifacts in the client in order to facilitate the viewing and use of these > other grids . Some of these might include the SL appearance editor > along with in world Prim building . > > Kind Regards > > Tara > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
