What exactly is the difference between the old (1st generation) SL-based
viewers and the new "SL 2" viewer?

How hard would it be to make OpenSim, ModRex and Naali all compatible with
the newer "SL 2" viewer?

If Second Life is transitioning towards their new "SL 2" viewer, then
shouldn't we make Naali "SL 2" compatible?  So that it remains compatible
with SL?

I'm assuming that LL has added some additional features and improvements to
their "SL 2" viewer, and it might be good to maintain backwards
compatibility with SL (for the mostpart).

So at least content developers can easily develop content that can be used
in both OpenSim and SL.

I don't have a problem with abandoning the old "SL 1" viewer technology,
just as long as we fully support the newer "SL 2" viewer technology (and
remain backwards compatible with it).

The newer "SL 2" viewer has a much nicer UI, and since SL is heading that
direction, I think Naali should at least head that direction as well (and
try to maintain backwards compatibility with SL 2 viewer).

http://www.youtube.com/watch?v=H5pKGnkcQHo

I really do like the idea of adding a "tattoo" layer (similar to what
realxtend was doing) and "Alpha masks" (the ability to make parts of your
body invisible).

So it seems like SL is just attempting to do some of the same things that we
were already working on, so it might not hurt to just try and make Naali
backwards compatible with the "SL Viewer 2" features.

Also the newer UI does look quite a bit nicer than the old UI, and since
Naali is being designed from the ground up, it might not be bad to add a
menu bar, and a collapse-able side panel that is compatible with "SL Viewer
2", so that Naali could be used both in OpenSim, realXtend, and in SL (and
supports all the "SL Viewer 2" features and functionality).

ModRex and OpenSim might need some updating, but it would be good to
maintain backwards compatibility with the "SL Viewer 2".

As content developers make new content (that is compatible with SL Viewer 2)
such as tattoos, and the "Alpha masks" features, it would be good to make
sure that content can be directly used both in OpenSim and in SL.  That way
content is interchangeable between OpenSim and SL, and content developers
don't have to design content that is completely different or incompatible.

I think maintaining backwards compatibility with the new "SL Viewer 2" is a
good feature to have in Naali.  I also really do like the idea of being able
to use Naali in both Second Life and OpenSim, and realXtend.

                     Mark



On Wed, Feb 24, 2010 at 9:58 AM, Tara Desoto <[email protected]> wrote:

>   I think  one of the main questions for Naali  is  if  she is going to
> become the standard for the New SL grids that are coming out .  IF  this is
> the case ,  then I think  it is prudent to support  viewing of SL type
> worlds .    I think it might be neccassary to do so , because many worlds
> out there might not be Modrex type worlds , but instead  plain vanilla   SL
> type worlds .    IF Naali is going to be the DeFacto  client standard for
> all   the new grids,  I think it might be neccessary to include SL
> artifacts in the client in order to facilitate the viewing and use of these
> other grids  .   Some of these might include  the SL appearance editor
> along with in world Prim building .
>
> Kind Regards
>
> Tara
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

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