> I think that spotlight is already in testing phase with out entity
> component
> system. You can add a light component to any entity (any object in scene)
> with out entity component editor (a hidden feature in 0.2.2 still but you
> can access it with writing eceditor to console inworld). When the
> component
> is made to sync over network it stores the data as xml to modrex freedata
> for that object. This is then sent to all viewers, Naali gets this info
> and
> creates the light to other clients too. I think this was the first test
> case
> for our network synchronisation for ECs. If i got something wrong the guys
> that worked on this please correct me :)
>
> For ether, its still at early stage. It doesent have everything we would
> like it to have. Mostly the UI interaction is a bit weird sometimes, like
> this cancel thing. And we'd like to add teleport and openid/webauth
> avatars
> to it. I hope we'll have time to complete it. I can try to squeeze in that
> cancel connect button this week.
>
> Thanks for the feedback.
>
> Best regards,
> Jonne Nauha
> realXtend developer

Hi,
although spotlight parameters can be presently replicated properly,
Naali's material & shader library would also need to be modified. The
current shaders support only the directional sunlight + a limited number
of additional point lights. Of course, this is not a problem if you use
Ogre material scripts with fixed-function lighting.

- Lasse / realXtend developer

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