> I think that spotlight is already in testing phase with out entity > component > system. You can add a light component to any entity (any object in scene) > with out entity component editor (a hidden feature in 0.2.2 still but you > can access it with writing eceditor to console inworld). When the > component > is made to sync over network it stores the data as xml to modrex freedata > for that object. This is then sent to all viewers, Naali gets this info > and > creates the light to other clients too. I think this was the first test > case > for our network synchronisation for ECs. If i got something wrong the guys > that worked on this please correct me :) > > For ether, its still at early stage. It doesent have everything we would > like it to have. Mostly the UI interaction is a bit weird sometimes, like > this cancel thing. And we'd like to add teleport and openid/webauth > avatars > to it. I hope we'll have time to complete it. I can try to squeeze in that > cancel connect button this week. > > Thanks for the feedback. > > Best regards, > Jonne Nauha > realXtend developer
Hi, although spotlight parameters can be presently replicated properly, Naali's material & shader library would also need to be modified. The current shaders support only the directional sunlight + a limited number of additional point lights. Of course, this is not a problem if you use Ogre material scripts with fixed-function lighting. - Lasse / realXtend developer -- http://groups.google.com/group/realxtend http://www.realxtend.org
