Hi!

I made the first release of a b2rex "exporter":

The package is available at:
http://github.com/downloads/caedesvvv/b2rex/b2rex-0.1.zip

The plugin controls the ogre mesh and scene exporters to generate a
world suitable for uploading to realxtend.
Also, it can "connect" to the opensim server, and using a custom modrex
plugin it can upload worlds and clear a scene directly.
Also, i modified the ogre exporters a little bit, to allow whole scene
offseting directly, and to improve material handling a little bit, when
used with realxtend. It currently supports materials with normalmaps and
specularmaps, as well as the normal materials with just a diffuse
texture. They are included on the package for now.

Note, for direct uploading you need a custom modrex version, and some
special config on the server (enable xmlrpc and rest interfaces)

Screenshots of exported worlds:
https://sim.lorea.org/pg/photos/album/49/exported-worlds

More details on the README file, or the manual online:
https://sim.lorea.org/pg/pages/view/86/
Also, i setup a webpage for the project:
https://sim.lorea.org/pg/groups/5/b2rex/
The page is an elgg instance, and I'd like to configure it to manage a
rex grid in the near future, and maybe implement some parts of the asset
workflow there.

This project is just starting, and comes from a proposal made to nlnet
(a dutch fundation) for funding on this regards. They accepted a plan
proposal, which is made public at the site webpage. The goal is to have
as good blender integration with the realxtend world, also to allow
realxtend to have this kind of integration when needed (ie, developing
key areas of client or server software). Some people from realxtend
already know of this (it was announced on the irc chat some time ago).

The plan is pretty far fetched, touching on direct connection from
blender, maybe reviewing mesh formats or asset server system, good
support for uploading and tweaking characters, great material support,
even logic support to the extent possible (or more... ;-)). So, I'm
going to be working hard on the next months towards this goals. :-)

Anyways, the most important is that I would love to hear any ideas you
may have, regarding what can be done from blender or how it can be used.
Either on this list or the project webpage. Also, I will be coming back
with analysis of the situation to get more direct feedback. On the last
weeks I've been getting intimate with the realxtend and opensim
software, so there are a lot of things I have to put on paper now for
discussion.

You can also report problems or bugs in the git repo, or directly on the
project forum (or here).

Greetings!!

 Pablo

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