Are you doing a login from blender or just callind xmlrpc methods? The CAPS system works so that you need to setup a UDP connection (login with a valid account). The login response contains a seed cap that you can fetch rest of the caps available on that sim. This might be a problem for you as the login procedures are not very simple. I think there was talks that blender intergration could use our cpp protocol modules that could make your login and initialise the UDP stuff and get the caps. Unfortunately just using a stand alone protocol moudule dll is not enough, youd need at least RexLogicModule too to call this module. But with some small mods i guess it could be possible to use only the protocol moudule with blender py code.
Great work, keep on going with this. We need tools to upload world content from a professional modeling software. So we dont have to re-invent the wheel from scratch on things like this :) Best regards, Jonne Nauha realXtend developer http://www.realxtend.org/ http://www.evocativi.com/ On Tue, Jun 29, 2010 at 2:42 PM, Pablo Martin <cae...@doodo.org> wrote: > Hi! > > On 29/06/10 13:28, Matti wrote: > > Hi, > > > > I've been working on to make "local scene" feature to Naali browser, > > so that it's possible to load scene files to Naali locally, when user > > is > > logged into some world, then browse scenes locally, and move them > > around locally, and then upload them to server from the Naali end. > > I was interested to know how much my work is overlapping with yours? > > > > I have added UploadHandler to OgreSceneImporter in the server end and > > localscene python module to Naali end, both codes are under work, > > codes should be in development branch github repositories on Naali > > and Taiga, (in Naali the bin/pymodules/localscene) > > > > The xmlrpc service I added to modrex basically does the same as the > UploadHandler but with xmlrpc, plus adds clear feature (just temporary). > I noticed your code, but since I didn't know how to work with the CAPS > protocol I wasn't sure how to use it, anyways, the xmlrpc UploadHandler > I've done its very simple, so i'm okay with another approach as long as > I can use it from blender (or other tools not inside naali). It was also > something to get started with server development. > > > > i'm currently thinking of setting up way to be able to browse > > scenes that are uploaded to server and way to unload and load > > them back, something like a list of scenes etc.. > > > > I'm thinking the same :-). Do you have any specific plan already? > > In the same line, I would also like to be able to create regions from > blender (I can with xmlrpc, but It looks like I have to specify the port > and ip's manually which is a pain), and upload and download the height > map for a region. > > If we can setup a join plan I can help on this part... also.. since the > naali tools you're making are python and so is the b2rex it's likely we > can have some common library, also I can code python for naali (well, > not yet since looks like I also have some problems with python on > naali.. :-)). > > Greetings! > > p. > > -- http://groups.google.com/group/realxtend http://www.realxtend.org