Is a very good suggestion, and it works perfectly when only try with a building, but now i'm testing some ways to use Procedural Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems, and in that case, the software to generate in some cases nearly 2000 meshes, and that is impossible. PixelActive <http://pixelactive3d.com/>offers a free version of their soft (the original costs 19.000$) for 3dmax 2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you can do this: http://www.youtube.com/watch?v=BwpqU3lRfMo
If we can use that to create then the scene, you can to imagine all the potential of this way to build a city, for example, and using the GiS importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI). But with hundreds or thousands of meshes, is impossible that way to get than the collisions works right. Alberto Specifically, I want to try the version of CityScape<http://pixelactive3d.com/Products/CityScape/>for 2010/7/15 Peter Steinlechner <[email protected]> > Holla Alberto > > That looks quite good - about the collisions it might be a similar issue i > had when exporting models from Sketchup - so i used the following > workaround: > I created the basic model without texturing it and saved it as a mesh for > collisions - then i started to create the detailed and textured model based > on the basic mesh, uploaded them both and the collisions worked perfect. > Maybe its not the most efficient way, but it has the advantage, that you > easy can modify just the collision mesh. In case of stairs for example you > can achieve a smoother movement of the avatar when you use a ramp in the > collision mesh instead of the steps. > > Hope that this will work for you too using 3d studio > > > On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao < > [email protected]> wrote: > >> It appears that there is a problem in Google docs and it puts all the >> images repeatedly, and Picassa doesn't load them either (holiday time, >> perhaps ;-D ), because that, I put them here. >> >> Alberto >> >> >> >> 2010/7/15 Gustavo Alberto Navarro Bilbao < >> [email protected]> >> >> I've made some tests uploading the building attached with some curious >>> results: Google docs Ogrescene and >>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc> >>> >>> Alberto >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
