Is a very good suggestion, and it works perfectly when only try with a
building, but now i'm testing some ways to use Procedural
Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems,
and in that case, the software to generate in some cases nearly
2000 meshes, and that is impossible. PixelActive
<http://pixelactive3d.com/>offers a free version of their soft (the
original costs 19.000$) for 3dmax
2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you can
do this: http://www.youtube.com/watch?v=BwpqU3lRfMo

If we can use that to create then the scene, you can to imagine all the
potential of this way to build a city, for example, and using the GiS
importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI).

But with hundreds or thousands of meshes, is impossible that way to get than
the collisions works right.

Alberto

Specifically, I want to try the version of
CityScape<http://pixelactive3d.com/Products/CityScape/>for
2010/7/15 Peter Steinlechner <[email protected]>

> Holla Alberto
>
> That looks quite good - about the collisions it might be a similar issue i
> had when exporting models from Sketchup - so i used the following
> workaround:
> I created the basic model without texturing it and saved it as a mesh for
> collisions - then i started to create the detailed and textured model based
> on the basic mesh, uploaded them both and the collisions worked perfect.
> Maybe its not the most efficient way, but it has the advantage, that you
> easy can modify just the collision mesh. In case of stairs for example you
> can achieve a smoother movement of the avatar when you use a ramp in the
> collision mesh instead of the steps.
>
> Hope that this will work for you too using 3d studio
>
>
> On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao <
> [email protected]> wrote:
>
>> It appears that  there is a problem in Google docs and it puts all the
>> images repeatedly, and Picassa doesn't load them either (holiday time,
>> perhaps ;-D ), because that, I put them here.
>>
>> Alberto
>>
>>
>>
>> 2010/7/15 Gustavo Alberto Navarro Bilbao <
>> [email protected]>
>>
>> I've made some tests uploading the building attached with some curious
>>> results: Google docs Ogrescene and 
>>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc>
>>>
>>> Alberto
>>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>  --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to