Impressionante :-)

Indeed thats impressing, not only the price, but how easy they create roads,
terrains and buildings. But IMHO i think there is not yet a way around to
have collisions with interior building parts like staircases or features
like opening and closing doors, elevators other then touching each model
manualy. But i got to admit - if i would have to build a realistic city
model for interective online simulators, i would go for a tool like this to
create the layout and the basic city. And their water looks great too - i
hope hydrax or something similar might make it eventualy into one of the
next releases.

On Thu, Jul 15, 2010 at 3:09 PM, Gustavo Alberto Navarro Bilbao <
[email protected]> wrote:

> Is a very good suggestion, and it works perfectly when only try with a
> building, but now i'm testing some ways to use Procedural 
> Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems, and in 
> that case, the software to generate in some cases nearly
> 2000 meshes, and that is impossible. 
> PixelActive<http://pixelactive3d.com/>offers a free version of their soft 
> (the original costs 19.000$) for 3dmax
> 2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you can
> do this: http://www.youtube.com/watch?v=BwpqU3lRfMo
>
> If we can use that to create then the scene, you can to imagine all the
> potential of this way to build a city, for example, and using the GiS
> importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI).
>
> But with hundreds or thousands of meshes, is impossible that way to get
> than the collisions works right.
>
> Alberto
>
> Specifically, I want to try the version of 
> CityScape<http://pixelactive3d.com/Products/CityScape/>for
> 2010/7/15 Peter Steinlechner <[email protected]>
>
> Holla Alberto
>>
>> That looks quite good - about the collisions it might be a similar issue i
>> had when exporting models from Sketchup - so i used the following
>> workaround:
>> I created the basic model without texturing it and saved it as a mesh for
>> collisions - then i started to create the detailed and textured model based
>> on the basic mesh, uploaded them both and the collisions worked perfect.
>> Maybe its not the most efficient way, but it has the advantage, that you
>> easy can modify just the collision mesh. In case of stairs for example you
>> can achieve a smoother movement of the avatar when you use a ramp in the
>> collision mesh instead of the steps.
>>
>> Hope that this will work for you too using 3d studio
>>
>>
>> On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao <
>> [email protected]> wrote:
>>
>>> It appears that  there is a problem in Google docs and it puts all the
>>> images repeatedly, and Picassa doesn't load them either (holiday time,
>>> perhaps ;-D ), because that, I put them here.
>>>
>>> Alberto
>>>
>>>
>>>
>>> 2010/7/15 Gustavo Alberto Navarro Bilbao <
>>> [email protected]>
>>>
>>> I've made some tests uploading the building attached with some curious
>>>> results: Google docs Ogrescene and 
>>>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc>
>>>>
>>>> Alberto
>>>>
>>>
>>>  --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
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> http://www.realxtend.org
>

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