Impressionante :-) Indeed thats impressing, not only the price, but how easy they create roads, terrains and buildings. But IMHO i think there is not yet a way around to have collisions with interior building parts like staircases or features like opening and closing doors, elevators other then touching each model manualy. But i got to admit - if i would have to build a realistic city model for interective online simulators, i would go for a tool like this to create the layout and the basic city. And their water looks great too - i hope hydrax or something similar might make it eventualy into one of the next releases.
On Thu, Jul 15, 2010 at 3:09 PM, Gustavo Alberto Navarro Bilbao < [email protected]> wrote: > Is a very good suggestion, and it works perfectly when only try with a > building, but now i'm testing some ways to use Procedural > Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems, and in > that case, the software to generate in some cases nearly > 2000 meshes, and that is impossible. > PixelActive<http://pixelactive3d.com/>offers a free version of their soft > (the original costs 19.000$) for 3dmax > 2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you can > do this: http://www.youtube.com/watch?v=BwpqU3lRfMo > > If we can use that to create then the scene, you can to imagine all the > potential of this way to build a city, for example, and using the GiS > importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI). > > But with hundreds or thousands of meshes, is impossible that way to get > than the collisions works right. > > Alberto > > Specifically, I want to try the version of > CityScape<http://pixelactive3d.com/Products/CityScape/>for > 2010/7/15 Peter Steinlechner <[email protected]> > > Holla Alberto >> >> That looks quite good - about the collisions it might be a similar issue i >> had when exporting models from Sketchup - so i used the following >> workaround: >> I created the basic model without texturing it and saved it as a mesh for >> collisions - then i started to create the detailed and textured model based >> on the basic mesh, uploaded them both and the collisions worked perfect. >> Maybe its not the most efficient way, but it has the advantage, that you >> easy can modify just the collision mesh. In case of stairs for example you >> can achieve a smoother movement of the avatar when you use a ramp in the >> collision mesh instead of the steps. >> >> Hope that this will work for you too using 3d studio >> >> >> On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao < >> [email protected]> wrote: >> >>> It appears that there is a problem in Google docs and it puts all the >>> images repeatedly, and Picassa doesn't load them either (holiday time, >>> perhaps ;-D ), because that, I put them here. >>> >>> Alberto >>> >>> >>> >>> 2010/7/15 Gustavo Alberto Navarro Bilbao < >>> [email protected]> >>> >>> I've made some tests uploading the building attached with some curious >>>> results: Google docs Ogrescene and >>>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc> >>>> >>>> Alberto >>>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
