Ejem, ejem Peter says: "...But IMHO i think there is not yet a way around to have collisions with interior building parts like staircases or features like opening and closing doors, elevators other then touching each model manualy. .."
Yes, that is possible today using procedural (and very expansive) soft like this: But IMHO i think there is not yet a way around to have collisions with interior building parts like this: http://www.circus3d.com/ But suere than in some few years we cand get somothing better with Taiga and Naali ;-) Albert 2010/7/15 Peter Steinlechner <[email protected]> > Impressionante :-) > > Indeed thats impressing, not only the price, but how easy they create > roads, terrains and buildings. But IMHO i think there is not yet a way > around to have collisions with interior building parts like staircases or > features like opening and closing doors, elevators other then touching each > model manualy. But i got to admit - if i would have to build a realistic > city model for interective online simulators, i would go for a tool like > this to create the layout and the basic city. And their water looks great > too - i hope hydrax or something similar might make it eventualy into one of > the next releases. > > On Thu, Jul 15, 2010 at 3:09 PM, Gustavo Alberto Navarro Bilbao < > [email protected]> wrote: > >> Is a very good suggestion, and it works perfectly when only try with a >> building, but now i'm testing some ways to use Procedural >> Generation<http://en.wikipedia.org/wiki/Procedural_generation>systems, and >> in that case, the software to generate in some cases nearly >> 2000 meshes, and that is impossible. >> PixelActive<http://pixelactive3d.com/>offers a free version of their soft >> (the original costs 19.000$) for 3dmax >> 2011 (http://pixelactive3d.com/News/Blog/?postId=1021) and with it you >> can do this: http://www.youtube.com/watch?v=BwpqU3lRfMo >> >> If we can use that to create then the scene, you can to imagine all the >> potential of this way to build a city, for example, and using the GiS >> importation (http://www.youtube.com/user/PixelActive3d#p/u/3/C3jiw_0jfsI >> ). >> >> But with hundreds or thousands of meshes, is impossible that way to get >> than the collisions works right. >> >> Alberto >> >> Specifically, I want to try the version of >> CityScape<http://pixelactive3d.com/Products/CityScape/>for >> 2010/7/15 Peter Steinlechner <[email protected]> >> >> Holla Alberto >>> >>> That looks quite good - about the collisions it might be a similar issue >>> i had when exporting models from Sketchup - so i used the following >>> workaround: >>> I created the basic model without texturing it and saved it as a mesh for >>> collisions - then i started to create the detailed and textured model based >>> on the basic mesh, uploaded them both and the collisions worked perfect. >>> Maybe its not the most efficient way, but it has the advantage, that you >>> easy can modify just the collision mesh. In case of stairs for example you >>> can achieve a smoother movement of the avatar when you use a ramp in the >>> collision mesh instead of the steps. >>> >>> Hope that this will work for you too using 3d studio >>> >>> >>> On Thu, Jul 15, 2010 at 2:22 PM, Gustavo Alberto Navarro Bilbao < >>> [email protected]> wrote: >>> >>>> It appears that there is a problem in Google docs and it puts all the >>>> images repeatedly, and Picassa doesn't load them either (holiday time, >>>> perhaps ;-D ), because that, I put them here. >>>> >>>> Alberto >>>> >>>> >>>> >>>> 2010/7/15 Gustavo Alberto Navarro Bilbao < >>>> [email protected]> >>>> >>>> I've made some tests uploading the building attached with some curious >>>>> results: Google docs Ogrescene and >>>>> meshes<http://docs.google.com/document/pub?id=1swTXf5JP8B-ZXqlJHgecEveZtEhF2vWDmAFJ69FFXVc> >>>>> >>>>> Alberto >>>>> >>>> >>>> -- >>>> http://groups.google.com/group/realxtend >>>> http://www.realxtend.org >>>> >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
