Hi there.

Pedro wrote:
> I'm sure it must be some legacy from opensimulator that regions can
> have just a size of 256x256m. But would'nt it be somehow great to have
> free definable region sizes

A region is hosted on the grid and the grid is 1000x1000 so i guess it
might be posible to create a region as big as 1000x1000.
And i guess it would still be possible to have different (sort of
regions) by navigating on the hypergrid that allows navigation between
all the grids hosted on the open sim.

Pedro worte:
> though it might then need bigger terrain textures maybe.

This would be undesirable.
Not only would bigger ground textures (referring to higher resolution"
put a lot more pressure on you system rendering the texture, it would
also put more pressure on the bandwidth of your connection. If you
could create a region as big as 1000x1000 the to render ground patches
would still be 256x256 the don't stretch with the region land the
would just tile the same way over a bigger pice of land.

Pedro wrote:> IMHO this would open up some great possibilities,
specially for bigger
> sceneries

I doubt it one would benefit from having bigger regions, one of the
great advantages of heaving more than one region is that its possible
to set a new set of textures for every region. One big region would
mean one texture set for the complete scenery, and especially with
bigger scenes different texture sets are a great + If you like the
same textures blending the same way your first region does just copy
the settings.

Perdo wrote:
> I don't have a clue if it's technically a miracle to make this happen,
> but i definitly know that the dev's here are achieving one miracle
> after the other.
Hell yes the are :))

Best regards George z.

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