Hi Antti, George

This would be absolutly great, as I was allready thinking of using meshes
for terrains in some cases, like when using GIS data for terrain creation.
Could the region size then be set on a per region base or just globaly per
opensim server ? Either way would be fine for me, if we could run then a
512x512m area instead of 4 normal regions per server. Could i change the
required setting somewhere in the taiga server or in the database ?

Cheers, realxtend rocks!


2010/9/6 Antti Ilomäki <[email protected]>

> We've been intending to do big region tests for a while now, it
> shouldn't actually be too difficult. The Naali viewer doesn't limit
> the region size and changing it in OpenSim is relatively easy as well.
> Terrain is a bit problematic since it doesn't scale, but you can
> generate a suitably large terrain mesh in Blender or Max for example.
>
> 2010/9/6 George van Zeeland <[email protected]>:
> > Hi there.
> >
> > Pedro wrote:
> >> I'm sure it must be some legacy from opensimulator that regions can
> >> have just a size of 256x256m. But would'nt it be somehow great to have
> >> free definable region sizes
> >
> > A region is hosted on the grid and the grid is 1000x1000 so i guess it
> > might be posible to create a region as big as 1000x1000.
> > And i guess it would still be possible to have different (sort of
> > regions) by navigating on the hypergrid that allows navigation between
> > all the grids hosted on the open sim.
> >
> > Pedro worte:
> >> though it might then need bigger terrain textures maybe.
> >
> > This would be undesirable.
> > Not only would bigger ground textures (referring to higher resolution"
> > put a lot more pressure on you system rendering the texture, it would
> > also put more pressure on the bandwidth of your connection. If you
> > could create a region as big as 1000x1000 the to render ground patches
> > would still be 256x256 the don't stretch with the region land the
> > would just tile the same way over a bigger pice of land.
> >
> > Pedro wrote:> IMHO this would open up some great possibilities,
> > specially for bigger
> >> sceneries
> >
> > I doubt it one would benefit from having bigger regions, one of the
> > great advantages of heaving more than one region is that its possible
> > to set a new set of textures for every region. One big region would
> > mean one texture set for the complete scenery, and especially with
> > bigger scenes different texture sets are a great + If you like the
> > same textures blending the same way your first region does just copy
> > the settings.
> >
> > Perdo wrote:
> >> I don't have a clue if it's technically a miracle to make this happen,
> >> but i definitly know that the dev's here are achieving one miracle
> >> after the other.
> > Hell yes the are :))
> >
> > Best regards George z.
> >
> > --
> > http://groups.google.com/group/realxtend
> > http://www.realxtend.org
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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