Hi Antti, George This would be absolutly great, as I was allready thinking of using meshes for terrains in some cases, like when using GIS data for terrain creation. Could the region size then be set on a per region base or just globaly per opensim server ? Either way would be fine for me, if we could run then a 512x512m area instead of 4 normal regions per server. Could i change the required setting somewhere in the taiga server or in the database ?
Cheers, realxtend rocks! 2010/9/6 Antti Ilomäki <[email protected]> > We've been intending to do big region tests for a while now, it > shouldn't actually be too difficult. The Naali viewer doesn't limit > the region size and changing it in OpenSim is relatively easy as well. > Terrain is a bit problematic since it doesn't scale, but you can > generate a suitably large terrain mesh in Blender or Max for example. > > 2010/9/6 George van Zeeland <[email protected]>: > > Hi there. > > > > Pedro wrote: > >> I'm sure it must be some legacy from opensimulator that regions can > >> have just a size of 256x256m. But would'nt it be somehow great to have > >> free definable region sizes > > > > A region is hosted on the grid and the grid is 1000x1000 so i guess it > > might be posible to create a region as big as 1000x1000. > > And i guess it would still be possible to have different (sort of > > regions) by navigating on the hypergrid that allows navigation between > > all the grids hosted on the open sim. > > > > Pedro worte: > >> though it might then need bigger terrain textures maybe. > > > > This would be undesirable. > > Not only would bigger ground textures (referring to higher resolution" > > put a lot more pressure on you system rendering the texture, it would > > also put more pressure on the bandwidth of your connection. If you > > could create a region as big as 1000x1000 the to render ground patches > > would still be 256x256 the don't stretch with the region land the > > would just tile the same way over a bigger pice of land. > > > > Pedro wrote:> IMHO this would open up some great possibilities, > > specially for bigger > >> sceneries > > > > I doubt it one would benefit from having bigger regions, one of the > > great advantages of heaving more than one region is that its possible > > to set a new set of textures for every region. One big region would > > mean one texture set for the complete scenery, and especially with > > bigger scenes different texture sets are a great + If you like the > > same textures blending the same way your first region does just copy > > the settings. > > > > Perdo wrote: > >> I don't have a clue if it's technically a miracle to make this happen, > >> but i definitly know that the dev's here are achieving one miracle > >> after the other. > > Hell yes the are :)) > > > > Best regards George z. > > > > -- > > http://groups.google.com/group/realxtend > > http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
