We've been intending to do big region tests for a while now, it
shouldn't actually be too difficult. The Naali viewer doesn't limit
the region size and changing it in OpenSim is relatively easy as well.
Terrain is a bit problematic since it doesn't scale, but you can
generate a suitably large terrain mesh in Blender or Max for example.

2010/9/6 George van Zeeland <[email protected]>:
> Hi there.
>
> Pedro wrote:
>> I'm sure it must be some legacy from opensimulator that regions can
>> have just a size of 256x256m. But would'nt it be somehow great to have
>> free definable region sizes
>
> A region is hosted on the grid and the grid is 1000x1000 so i guess it
> might be posible to create a region as big as 1000x1000.
> And i guess it would still be possible to have different (sort of
> regions) by navigating on the hypergrid that allows navigation between
> all the grids hosted on the open sim.
>
> Pedro worte:
>> though it might then need bigger terrain textures maybe.
>
> This would be undesirable.
> Not only would bigger ground textures (referring to higher resolution"
> put a lot more pressure on you system rendering the texture, it would
> also put more pressure on the bandwidth of your connection. If you
> could create a region as big as 1000x1000 the to render ground patches
> would still be 256x256 the don't stretch with the region land the
> would just tile the same way over a bigger pice of land.
>
> Pedro wrote:> IMHO this would open up some great possibilities,
> specially for bigger
>> sceneries
>
> I doubt it one would benefit from having bigger regions, one of the
> great advantages of heaving more than one region is that its possible
> to set a new set of textures for every region. One big region would
> mean one texture set for the complete scenery, and especially with
> bigger scenes different texture sets are a great + If you like the
> same textures blending the same way your first region does just copy
> the settings.
>
> Perdo wrote:
>> I don't have a clue if it's technically a miracle to make this happen,
>> but i definitly know that the dev's here are achieving one miracle
>> after the other.
> Hell yes the are :))
>
> Best regards George z.
>
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> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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