We've been intending to do big region tests for a while now, it shouldn't actually be too difficult. The Naali viewer doesn't limit the region size and changing it in OpenSim is relatively easy as well. Terrain is a bit problematic since it doesn't scale, but you can generate a suitably large terrain mesh in Blender or Max for example.
2010/9/6 George van Zeeland <[email protected]>: > Hi there. > > Pedro wrote: >> I'm sure it must be some legacy from opensimulator that regions can >> have just a size of 256x256m. But would'nt it be somehow great to have >> free definable region sizes > > A region is hosted on the grid and the grid is 1000x1000 so i guess it > might be posible to create a region as big as 1000x1000. > And i guess it would still be possible to have different (sort of > regions) by navigating on the hypergrid that allows navigation between > all the grids hosted on the open sim. > > Pedro worte: >> though it might then need bigger terrain textures maybe. > > This would be undesirable. > Not only would bigger ground textures (referring to higher resolution" > put a lot more pressure on you system rendering the texture, it would > also put more pressure on the bandwidth of your connection. If you > could create a region as big as 1000x1000 the to render ground patches > would still be 256x256 the don't stretch with the region land the > would just tile the same way over a bigger pice of land. > > Pedro wrote:> IMHO this would open up some great possibilities, > specially for bigger >> sceneries > > I doubt it one would benefit from having bigger regions, one of the > great advantages of heaving more than one region is that its possible > to set a new set of textures for every region. One big region would > mean one texture set for the complete scenery, and especially with > bigger scenes different texture sets are a great + If you like the > same textures blending the same way your first region does just copy > the settings. > > Perdo wrote: >> I don't have a clue if it's technically a miracle to make this happen, >> but i definitly know that the dev's here are achieving one miracle >> after the other. > Hell yes the are :)) > > Best regards George z. > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
