Hello everyone, im trying to create a new sim with taiga 0.1.4 and naali 0.3.1. My workflow consisted so far in
1 making the 3d database in blender 2 exporting/importing using the .scene format 3 creating and applying the materials in realxtend However im new to use naali building tools so i have few questions: I would like to take advantage of the fact that ogre supports multiple uvsets for texturing, this are recognized by the ogre mesh exporter as well, but i cant manage to create with naali a material that uses multiple uvsets, is there a way to edit the material in naali for this pourpose? Also, even if i was able to edit the materials to make them use the multiple uvsets with the previous realxtend viewer technology, i found that realxtend was still using the default uvset ignoring all the others because of the shaders, i have been told. Is it now possible with the naali/taiga combination to use this multiple uvset feature? If so, how? Thank you! -- http://groups.google.com/group/realxtend http://www.realxtend.org
