Hello everyone, im trying to create a new sim with taiga 0.1.4 and
naali 0.3.1. My workflow consisted so far in

1 making the 3d database in blender
2 exporting/importing using the .scene format
3 creating and applying the materials in realxtend

However im new to use naali building tools so i have few questions: I
would like to take advantage of the fact that ogre supports multiple
uvsets for texturing, this are recognized by the ogre mesh exporter as
well, but i cant manage to create with naali a material that uses
multiple uvsets, is there a way to edit the material in naali for this
pourpose?

Also, even if i was able to edit the materials to make them use the
multiple uvsets with the previous realxtend viewer technology, i found
that realxtend was still using the default uvset ignoring all the
others because of the shaders, i have been told. Is it now possible
with the naali/taiga combination to use this multiple uvset feature?
If so, how?

Thank you!

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