Hi

At least currently tehre is no support for multiple UVsets. Can you
specify in more detail what you would use the multiple UVsets for,
perhaps shaders can help you there?

2010/9/30 MatteoL <[email protected]>:
> Hello everyone, im trying to create a new sim with taiga 0.1.4 and
> naali 0.3.1. My workflow consisted so far in
>
> 1 making the 3d database in blender
> 2 exporting/importing using the .scene format
> 3 creating and applying the materials in realxtend
>
> However im new to use naali building tools so i have few questions: I
> would like to take advantage of the fact that ogre supports multiple
> uvsets for texturing, this are recognized by the ogre mesh exporter as
> well, but i cant manage to create with naali a material that uses
> multiple uvsets, is there a way to edit the material in naali for this
> pourpose?
>
> Also, even if i was able to edit the materials to make them use the
> multiple uvsets with the previous realxtend viewer technology, i found
> that realxtend was still using the default uvset ignoring all the
> others because of the shaders, i have been told. Is it now possible
> with the naali/taiga combination to use this multiple uvset feature?
> If so, how?
>
> Thank you!
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org

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