Hi At least currently tehre is no support for multiple UVsets. Can you specify in more detail what you would use the multiple UVsets for, perhaps shaders can help you there?
2010/9/30 MatteoL <[email protected]>: > Hello everyone, im trying to create a new sim with taiga 0.1.4 and > naali 0.3.1. My workflow consisted so far in > > 1 making the 3d database in blender > 2 exporting/importing using the .scene format > 3 creating and applying the materials in realxtend > > However im new to use naali building tools so i have few questions: I > would like to take advantage of the fact that ogre supports multiple > uvsets for texturing, this are recognized by the ogre mesh exporter as > well, but i cant manage to create with naali a material that uses > multiple uvsets, is there a way to edit the material in naali for this > pourpose? > > Also, even if i was able to edit the materials to make them use the > multiple uvsets with the previous realxtend viewer technology, i found > that realxtend was still using the default uvset ignoring all the > others because of the shaders, i have been told. Is it now possible > with the naali/taiga combination to use this multiple uvset feature? > If so, how? > > Thank you! > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
