Hi Naali uses 2 uv sets. The first one is used for diffuse, bump etc. and the second one is used for lightmaps.
Regards, Mikko A. On 15 loka, 10:16, Antti Ilomäki <[email protected]> wrote: > Hi > > At least currently tehre is no support for multiple UVsets. Can you > specify in more detail what you would use the multiple UVsets for, > perhaps shaders can help you there? > > 2010/9/30 MatteoL <[email protected]>:> Hello everyone, im trying to create > a new sim with taiga 0.1.4 and > > naali 0.3.1. My workflow consisted so far in > > > 1 making the 3d database in blender > > 2 exporting/importing using the .scene format > > 3 creating and applying the materials in realxtend > > > However im new to use naali building tools so i have few questions: I > > would like to take advantage of the fact that ogre supports multiple > > uvsets for texturing, this are recognized by the ogre mesh exporter as > > well, but i cant manage to create with naali a material that uses > > multiple uvsets, is there a way to edit the material in naali for this > > pourpose? > > > Also, even if i was able to edit the materials to make them use the > > multiple uvsets with the previous realxtend viewer technology, i found > > that realxtend was still using the default uvset ignoring all the > > others because of the shaders, i have been told. Is it now possible > > with the naali/taiga combination to use this multiple uvset feature? > > If so, how? > > > Thank you! > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org
