Hi

Naali uses 2 uv sets. The first one is used for diffuse, bump etc. and
the second one is used for lightmaps.

Regards,
Mikko A.

On 15 loka, 10:16, Antti Ilomäki <[email protected]> wrote:
> Hi
>
> At least currently tehre is no support for multiple UVsets. Can you
> specify in more detail what you would use the multiple UVsets for,
> perhaps shaders can help you there?
>
> 2010/9/30 MatteoL <[email protected]>:> Hello everyone, im trying to create 
> a new sim with taiga 0.1.4 and
> > naali 0.3.1. My workflow consisted so far in
>
> > 1 making the 3d database in blender
> > 2 exporting/importing using the .scene format
> > 3 creating and applying the materials in realxtend
>
> > However im new to use naali building tools so i have few questions: I
> > would like to take advantage of the fact that ogre supports multiple
> > uvsets for texturing, this are recognized by the ogre mesh exporter as
> > well, but i cant manage to create with naali a material that uses
> > multiple uvsets, is there a way to edit the material in naali for this
> > pourpose?
>
> > Also, even if i was able to edit the materials to make them use the
> > multiple uvsets with the previous realxtend viewer technology, i found
> > that realxtend was still using the default uvset ignoring all the
> > others because of the shaders, i have been told. Is it now possible
> > with the naali/taiga combination to use this multiple uvset feature?
> > If so, how?
>
> > Thank you!
>
> > --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

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