Following Albertos tutorial I tried also to upload the scene via the console - but there i got the following error message after trying to set the offset via ogrecene offset 128.128.31 : Could not parse new offset vector 128.128.30
On Sun, Oct 3, 2010 at 2:20 PM, Peter Steinlechner <[email protected]>wrote: > This sounds great and of course I had to try it too. So I exported a scene > and the meshes from blender and tried to load the created .scene file via > naali local scene loader ..ehm... without any success on the test server I > had upgraded manualy from taiga 0.1.3 to taiga 0.1.4 RC1 . Looks like i must > have borked something as on a later installed complete empty server the > loader performed nicely. Except for when i wanted to publish the scene to > the server the processing of the zip file gets stuck at 14% . Anyhow - thats > an awsome feature that soo makes sense and makes things easier in the future > :-) > > @Alberto - in your video why did you delete first the objects in your > database? > > > On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo <[email protected]> wrote: > >> On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro Bilbao wrote: >> > http://vimeo.com/15476704. >> > In this tutorial I tried to explain how to load a scene in Taiga >> > created in 3dmax 2009, using the plugin OgreMax. >> >> Cool! >> >> Besides the command line ui for this on the server side, there is now a >> GUI tool for loading dotscenes now in Naali. You can test what happens >> with that for you, works in 0.3.1 at least .. don't know if it is in >> same shape in 0.3.0 which you seemed to have. Just point it to >> your .scene and it should load it. >> >> >> http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes >> >> The nice thing there is that local previews for big complex scenes is >> fast, 'cause it just loads the meshes and textures etc. directly from >> your local disk .. no network transfers nor databases are involved. You >> can then see whether the materials and scale etc. are correct, and press >> publish when it makes a zip of it and sends over to Taiga .. which then >> does the same as the command line load you used in the video. You can >> set the offset visually before upload. Hopefully useful also when using >> a remote / hosted opensim where can't access the server console etc. >> >> > Alberto >> >> cheers, >> ~Toni >> >> > -----BEGIN PGP SIGNATURE----- >> > Version: GnuPG v1.4.9 (MingW32) >> > Comment: Use GnuPG with Firefox : http://getfiregpg.org (Version: 0.8) >> > >> > iEYEARECAAYFAkynBP0ACgkQwzcCwq6pHOTDSACggVIw39fl2zNhSkEGdQ0d+0AP >> > zpEAmwRHTAJW5rn+l8SXPJx24joZXI6t >> > =rjAz >> > -----END PGP SIGNATURE----- >> > >> > >> > -- >> > http://groups.google.com/group/realxtend >> > http://www.realxtend.org >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- http://groups.google.com/group/realxtend http://www.realxtend.org
