Day of the dork - console upload worked perfectly after changing
ogrecene offset 128.128.31 to ogrecene offset 128,128,31 what a
difference this made.


On Oct 3, 2:34 pm, Peter Steinlechner <[email protected]> wrote:
> Following Albertos tutorial I tried also to upload the scene via the console
> - but there i got the following error message after trying to set the offset
> via ogrecene offset 128.128.31 : Could not parse new offset vector
> 128.128.30
>
> On Sun, Oct 3, 2010 at 2:20 PM, Peter Steinlechner
> <[email protected]>wrote:
>
> > This sounds great and of course I had to try it too. So I exported a scene
> > and the meshes from blender and tried to load the created .scene file via
> > naali local scene loader  ..ehm... without any success on the test server I
> > had upgraded manualy from taiga 0.1.3 to taiga 0.1.4 RC1 . Looks like i must
> > have borked something as on a later installed complete empty server the
> > loader performed nicely. Except for when i wanted to publish the scene to
> > the server the processing of the zip file gets stuck at 14% . Anyhow - thats
> > an awsome feature that soo makes sense and makes things easier in the future
> > :-)
>
> > @Alberto - in your video why did you delete first the objects in your
> > database?
>
> > On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo <[email protected]> wrote:
>
> >> On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro Bilbao wrote:
> >> >http://vimeo.com/15476704.
> >> > In this tutorial I tried to explain how to load a scene in Taiga
> >> > created in 3dmax 2009, using the plugin OgreMax.
>
> >> Cool!
>
> >> Besides the command line ui for this on the server side, there is now a
> >> GUI tool for loading dotscenes now in Naali. You can test what happens
> >> with that for you, works in 0.3.1 at least .. don't know if it is in
> >> same shape in 0.3.0 which you seemed to have. Just point it to
> >> your .scene and it should load it.
>
> >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Upload...
>
> >> The nice thing there is that local previews for big complex scenes is
> >> fast, 'cause it just loads the meshes and textures etc. directly from
> >> your local disk .. no network transfers nor databases are involved. You
> >> can then see whether the materials and scale etc. are correct, and press
> >> publish when it makes a zip of it and sends over to Taiga .. which then
> >> does the same as the command line load you used in the video. You can
> >> set the offset visually before upload. Hopefully useful also when using
> >> a remote / hosted opensim where can't access the server console etc.
>
> >> > Alberto
>
> >> cheers,
> >> ~Toni
>
> >> > -----BEGIN PGP SIGNATURE-----
> >> > Version: GnuPG v1.4.9 (MingW32)
> >> > Comment: Use GnuPG with Firefox :http://getfiregpg.org(Version: 0.8)
>
> >> > iEYEARECAAYFAkynBP0ACgkQwzcCwq6pHOTDSACggVIw39fl2zNhSkEGdQ0d+0AP
> >> > zpEAmwRHTAJW5rn+l8SXPJx24joZXI6t
> >> > =rjAz
> >> > -----END PGP SIGNATURE-----
>
> >> > --
> >> >http://groups.google.com/group/realxtend
> >> >http://www.realxtend.org
>
> >> --
> >>http://groups.google.com/group/realxtend
> >>http://www.realxtend.org
>
>

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