Day of the dork - console upload worked perfectly after changing ogrecene offset 128.128.31 to ogrecene offset 128,128,31 what a difference this made.
On Oct 3, 2:34 pm, Peter Steinlechner <[email protected]> wrote: > Following Albertos tutorial I tried also to upload the scene via the console > - but there i got the following error message after trying to set the offset > via ogrecene offset 128.128.31 : Could not parse new offset vector > 128.128.30 > > On Sun, Oct 3, 2010 at 2:20 PM, Peter Steinlechner > <[email protected]>wrote: > > > This sounds great and of course I had to try it too. So I exported a scene > > and the meshes from blender and tried to load the created .scene file via > > naali local scene loader ..ehm... without any success on the test server I > > had upgraded manualy from taiga 0.1.3 to taiga 0.1.4 RC1 . Looks like i must > > have borked something as on a later installed complete empty server the > > loader performed nicely. Except for when i wanted to publish the scene to > > the server the processing of the zip file gets stuck at 14% . Anyhow - thats > > an awsome feature that soo makes sense and makes things easier in the future > > :-) > > > @Alberto - in your video why did you delete first the objects in your > > database? > > > On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo <[email protected]> wrote: > > >> On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro Bilbao wrote: > >> >http://vimeo.com/15476704. > >> > In this tutorial I tried to explain how to load a scene in Taiga > >> > created in 3dmax 2009, using the plugin OgreMax. > > >> Cool! > > >> Besides the command line ui for this on the server side, there is now a > >> GUI tool for loading dotscenes now in Naali. You can test what happens > >> with that for you, works in 0.3.1 at least .. don't know if it is in > >> same shape in 0.3.0 which you seemed to have. Just point it to > >> your .scene and it should load it. > > >>http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Upload... > > >> The nice thing there is that local previews for big complex scenes is > >> fast, 'cause it just loads the meshes and textures etc. directly from > >> your local disk .. no network transfers nor databases are involved. You > >> can then see whether the materials and scale etc. are correct, and press > >> publish when it makes a zip of it and sends over to Taiga .. which then > >> does the same as the command line load you used in the video. You can > >> set the offset visually before upload. Hopefully useful also when using > >> a remote / hosted opensim where can't access the server console etc. > > >> > Alberto > > >> cheers, > >> ~Toni > > >> > -----BEGIN PGP SIGNATURE----- > >> > Version: GnuPG v1.4.9 (MingW32) > >> > Comment: Use GnuPG with Firefox :http://getfiregpg.org(Version: 0.8) > > >> > iEYEARECAAYFAkynBP0ACgkQwzcCwq6pHOTDSACggVIw39fl2zNhSkEGdQ0d+0AP > >> > zpEAmwRHTAJW5rn+l8SXPJx24joZXI6t > >> > =rjAz > >> > -----END PGP SIGNATURE----- > > >> > -- > >> >http://groups.google.com/group/realxtend > >> >http://www.realxtend.org > > >> -- > >>http://groups.google.com/group/realxtend > >>http://www.realxtend.org > > -- http://groups.google.com/group/realxtend http://www.realxtend.org
