Ogremax too has a plugin for Maya: http://www.ogremax.com/Documents/OgreMaxSceneExporter-Maya/installation.htmlbut I only work with 3ds
A. 2010/10/4 MasterJ <[email protected]> > ok thank you then i download demo of 3dsmax.... hmmm anything exist > for maya to ogre exporting? > > > On 4 oct, 18:50, Gustavo Alberto Navarro Bilbao > <[email protected]> wrote: > > MasterJ says: "...possible to do it with the demo?". > > > > Of course, consider the demo under > > CC-BSD<http://creativecommons.org/licenses/BSD/>license > > > > Alberto > > > > ************************************************************ > > > > 2010/10/4 MasterJ <[email protected]> > > > > > woow great !! > > > i must try that too but i don't have 3dsmax hmmmm possible to do it > > > with the demo? > > > if not i try blender ;) and see what's happen i hope it's work for me > > > too. > > > > > Greetings, > > > > > MasterJ > > > > > On 4 oct, 12:08, Peter Steinlechner <[email protected]> wrote: > > > > Hi Toni - thanks for the hint about enabling god mode in opensim.ini > - > > > > somehow this helped that I can use the local preview now with the > > > upgraded > > > > servers. > > > > Though, I'm still getting stuck when i try to upload them. The odd > thing > > > is > > > > that there is no reaction at the consoles at all. All I can see, is > that > > > a > > > > new file is getting created in the folder where I have the scene and > mesh > > > > files on the local machine, called test03.saved. So I guess the issue > > > must > > > > be there. I use a Win7pro workstation with 7-zip installed. The test > > > servers > > > > are set up like this: 1 Grid Server running User Service, > Opensim.Server > > > and > > > > Messaging Server. The Regions run on different Servers only running > > > > Opensim32bitLaunch.exe. The import of the scene via console works > like a > > > > charm. > > > > > > Cheers > > > > Pedro > > > > > > On Mon, Oct 4, 2010 at 10:56 AM, Gustavo Alberto Navarro Bilbao < > > > > > > [email protected]> wrote: > > > > > Hi Toni, thanks for your fast and complete information. > > > > > I'm going to test it again using the master avatar instead the > albert's > > > one > > > > > and > > > > > I'll to comment here the result this afternoon/night. > > > > > > > Yes, I cleaned the prims from de database to get a new and clean > scene > > > > > without old buildings on it. > > > > > > > Best > > > > > > > Alberto > > > > > > > 2010/10/4 Toni Alatalo <[email protected]> > > > > > > > On su, 2010-10-03 at 16:27 +0200, Gustavo Alberto Navarro Bilbao > > > wrote: > > > > >> > Trying to test the Naali0.3.1, I have been unable to upload a > > > picture. > > > > >> > Naali tells me than "no upload capability" (see picture > attached). > > > > > > >> That means you don't have permissions do to it. I don't know > exactly > > > how > > > > >> that permission/capability (or caps in general, am still an > opensim > > > > >> newb :) are configured, but got it working for myself this way: > > > > > > >> Use the avatar that is the master avatar for that .. region(?). > Test > > > > >> User is default. Weirdly enough the account itself didn't exist in > my > > > > >> Taiga installs out of the box, so I just said 'create user' in the > > > user > > > > >> server console and created Test User and somehow it indeed got the > > > UUID > > > > >> that was set as the master avatar(?). > > > > > > >> Then enabled this in OpenSim.ini: > > > > >> region_owner_is_god = true > > > > > > >> Someone who knows how opensim permissions and CAPs etc actually > works > > > > >> can hopefully fill in how that system actually works, and how you > can > > > > >> grant some user that CAP etc., but that's what I did to get it > > > working. > > > > > > >> > Alberto > > > > > > >> ~Toni > > > > > > >> -- > > > > >> http://groups.google.com/group/realxtend > > > > >>http://www.realxtend.org > > > > > > > -- > > > > >http://groups.google.com/group/realxtend > > > > >http://www.realxtend.org > > > > > -- > > >http://groups.google.com/group/realxtend > > >http://www.realxtend.org > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
